D&D 5E 20th level Sorcerer vs the world


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Every DM who goes by the rules is going to allow the PCs to roll initiative against something they don't know is there. Every DM who goes by the rules is going to allow their opposition to, as well.

I haven't always followed the rules exactly as a DM, because they haven't always fit in with the narrative leading up to the fight, but that was ... intentional, and it was never because I was out to screw anyone over, the way you seem to be.
hilarious scene .:

DM: Roll initiative
Player: OK, i win
DM: What are you going to do?
Player: What do I see?
DM: Nothing
Player: What's going on?
DM: You don't know.
Player: ???
DM: what are you going to do?
Player: I know the wtf.
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:ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:
 

As someone who DMs quite frequently, I would almost always have initiative rolled when combat begins. It allows the players and I to keep track of things much easier. Even if there was an opponent that the players could not perceive, I would have initiative rolled once it started to take hostile actions, because the players would want to react to the effects of said enemy's actions, like status effects and damage, and this would keep play organized.
 

Yes.

Your simulacrum assassin is also out to avoid mimiimi.
Only him, his simulacrum and nightmares for ride.

Oh, we are back to not mentionned in the build I quoted simulacrum? So that will be a Wizard (or Cleric, maybe we'll provide non Wizard build, who knows) Simulacrum as well. BTW, you not-mentionned-so-far Simulacrum as where exactly? Because you never mentionned in your build using Planar Biding for another nightmare...

[I was thinking you were at last considering a real fight, but I see that you're starting to mention things not on your build AGAIN... I had agreed to post a build in response to a legal build (which we nearly have once the contingency will be clarified by the referee) and the initial setup which was a real one-on-one [except the mount, but that's fair play...] and you shifted the situation like 30 posts later...

[I'd propose prabe or Earth2carnifex as referees if they don't want to submit builds.]

"Contingency:
You cast that spell—called the contingent spell—as part of casting contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells"


Here it is clear, I need to specify only the trigger and not what I'm going to do with a spell when the trigger happens.

Actually, you're supposed to cast the contingent spell, which include defining the destination. That's a limitation (why do you think I used 500 ft up despite being quite dangerous if you're forgetful) and the Internet board consensus (FWIW) is with reading it as I do. We'd better get a clarification from the referee before the match since it's a part of your build you are not willing to change, apparently.
 

Here, copypasta from D&D Beyond, for your edification:
COMBAT STEP-BY-STEP
1. Determine surprise.
The DM determines whether anyone involved in the combat encounter is surprised.
2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers' marching order or their stated positions in the room or other location, the DM figures out where the adversaries are — how far away and in what direction.
3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns.
4. Take turns. Each participant in the battle takes a turn in initiative order.
5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.
I'll give you a tip: That person you're going to cast a spell on? They're involved in the combat.
 

hilarious scene .:

DM: Roll initiative
Player: OK, i win
DM: What are you going to do?
Player: What do I see?
DM: Nothing
Player: What's going on?
DM: You don't know.
Player: ???
DM: what are you going to do?
Player: I know the wtf.
You were already given examples of how a real game of D&D is played...don't pretend to be someone who plays anything other than solo games.
 

Oh, we are back to not mentionned in the build I quoted simulacrum? So that will be a Wizard (or Cleric, maybe we'll provide non Wizard build, who knows) Simulacrum as well.



Actually, you're supposed to cast the contingent spell, which include defining the destination. That's a limitation (why do you think I used 500 ft up despite being quite dangerous if you're forgetful) and the Internet board consensus (FWIW) is with reading it as I do. We'd better get a clarification from the referee before the match since it's a part of your build you are not willing to change, apparently.
I cast the spell when the trigger happed.
Now I choose where I go and if I cast metamagic or not.

The only thing that specific Contingency is the conditions for the trigger and that's it.
 


You were already given examples of how a real game of D&D is played...don't pretend to be someone who plays anything other than solo games.
Ahaha, you're funny at all. Rolling initiative against something imperceptible is how my friend works.
You don't know what's going on.
Excuse me.
 

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