fearsomepirate
Hero
Hostile action that is imperceptible for the Target.
Sorry, It's metagame.
The target isn't involved in combat, no initiative.
Cite the rule that states there is a such thing a "target not involved in combat."
Hostile action that is imperceptible for the Target.
Sorry, It's metagame.
The target isn't involved in combat, no initiative.
Yeah. It's a spectactularly convenient definition of "metagame," innit?You see @Hohige everyone is metagaming here....
hilarious scene .:Every DM who goes by the rules is going to allow the PCs to roll initiative against something they don't know is there. Every DM who goes by the rules is going to allow their opposition to, as well.
I haven't always followed the rules exactly as a DM, because they haven't always fit in with the narrative leading up to the fight, but that was ... intentional, and it was never because I was out to screw anyone over, the way you seem to be.
Yes.
Your simulacrum assassin is also out to avoid mimiimi.
Only him, his simulacrum and nightmares for ride.
"Contingency:
You cast that spell—called the contingent spell—as part of casting contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells"
Here it is clear, I need to specify only the trigger and not what I'm going to do with a spell when the trigger happens.
I'll give you a tip: That person you're going to cast a spell on? They're involved in the combat.COMBAT STEP-BY-STEP
1. Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised.
2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers' marching order or their stated positions in the room or other location, the DM figures out where the adversaries are — how far away and in what direction.
3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns.
4. Take turns. Each participant in the battle takes a turn in initiative order.
5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.
You were already given examples of how a real game of D&D is played...don't pretend to be someone who plays anything other than solo games.hilarious scene .:
DM: Roll initiative
Player: OK, i win
DM: What are you going to do?
Player: What do I see?
DM: Nothing
Player: What's going on?
DM: You don't know.
Player: ???
DM: what are you going to do?
Player: I know the wtf.
I cast the spell when the trigger happed.Oh, we are back to not mentionned in the build I quoted simulacrum? So that will be a Wizard (or Cleric, maybe we'll provide non Wizard build, who knows) Simulacrum as well.
Actually, you're supposed to cast the contingent spell, which include defining the destination. That's a limitation (why do you think I used 500 ft up despite being quite dangerous if you're forgetful) and the Internet board consensus (FWIW) is with reading it as I do. We'd better get a clarification from the referee before the match since it's a part of your build you are not willing to change, apparently.
Imperceptible, for the victim, nothing happens. It isn't involved in combat.Here, copypasta from D&D Beyond, for your edification:
I'll give you a tip: That person you're going to cast a spell on? They're involved in the combat.
Ahaha, you're funny at all. Rolling initiative against something imperceptible is how my friend works.You were already given examples of how a real game of D&D is played...don't pretend to be someone who plays anything other than solo games.