D&D 5E 20th level Sorcerer vs the world

With +12 Initiative vs +3, the first situation occurs 83% of the time. Anyway, since you claim to be able to defeat "the world", you'd need to win in both situations for your claim to hold.
I was noticing that he was insisting on that, probably with the idea that if you were built on winning Initiative it would give him a shot, the time he won.

Personally, I wouldn't accept that unless he was going something like two-of-three or three-of-five, in which case he could win Initiative a proportional number of times.
 

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We didn't decide on the DM to referee this match. I accept Sabathius42's offer, mentionning that I don't know him or her.



With +12 Initiative vs +3, the first situation occurs 83% of the time. Anyway, since you claim to be able to defeat "the world", you'd need to win in both situations for your claim to hold.




You seem to again have difficulty with positioning. You decided to start 650 ft right above the wizard. If the simulacrum is 600 ft away from the sorcerer, the farthest he can be from the wizard is 650+600 = 1250 ft (which mean he's flying directly above the sorcerer). Was that a typo?
"We didn't decide on the DM to referee this match. I accept Sabathius42's offer, mentionning that I don't know him or her."
I did not expect anything different.


650+600+250 of you: 1500ft.
 
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"We didn't decide on the DM to referee this match. I accept Sabathius42's offer, mentionning that I don't know him or her."
I did not expect anything different.


650+600+250 of you: 1450ft.
It is interesting, did you know that 1450 feet is roughly 120 stories. Have you ever been on top of a 120 story building and looked down at the street below?
 

Sounds like @Hohige agreed to a battle with @Galandris. I'm willing to GM this battle. The first step is for each player to lay out their PC including the following information and using the following limitations.

Thank you for this generous and time-consuming proposal.

1. All race, class, background features must be listed including spells known. Once the game starts this will be UNALTERABLE. Do not include in your stats any active spells besides those lasting longer than 1 day. Those will be cast when the game starts.
2. All NPCs that will be accompanying you must be stated out and included similar to 1. Similarly any ability they have not listed will be UNAVAILABLE.
3. All spell components with a cost that are pre-used as part of your write-up must be calculated and reported. Your opponent will get to spend the difference in cost purchasing magic items.
4. Once both characters are OKed by the community we will begin the game.

Sounds reasonable. Is it OK to link a monster from a published source as a way of providing stat (for example, a pegasus)?

The setup of the battle includes the following rules...
1. Sorcerer and Wizard both finish a long rest at 6am and wake.
2. Each can spend as many or as little spell slots/points or delay as they want before they leave camp (which can be any time after 6am).
3. The Sorcerer is going to be headed North along a road knowing that at some point that day they will encounter the wizard.
4. The Wizard, similarly, will be breaking camp and heading South along the same road knowing they will at some point encounter the Sorcerer.
5. If you do not encounter and battle the enemy by Midnight that day, then the battle is a DRAW.
6. The distance between the two will be determined secretly by myself, which will determine when the two parties encounter each other.
7. Any rules interpretations "up to the GM" will be decided by myself.

I can already tell you that these interpretations are going to be important.
1. [House Rule] You may only short rest two times in between each long rest.
2. [GM Interpretation] If a target succeeds or fails their save versus a harmful effect, they will know something tried to affect them. They may or may not know the origin, or the actual spell cast depending on the circumstances.
3. [GM Interpretation] Hostile actions trigger initiative. If you are determined to be "surprised" the rules from the PHB/DMG are in effect.
4. [GM Style] I am not using Sage Advice. I am GMing from the books only.
5. [GM Style] I reserve the right to append extra requirements for posting your character, extra set-up conditions, and extra rulings as things develop. If you are going to do something that involves "creative" use of the rules then it would be wise to ask how I would rule before assuming it will work the way you think it should before you try it. If you try to do something that obviously wouldn't work because of my interpretation I will tell you that your character would know that it wouldn't work and let you change your action.
6. Parts of the game will be double blind (up until we roll initiative) but from that point we can play out on the forums in public.

These are perfectly acceptable. They however reflect a duel to the death that isn't the type of fight that could validate the OP's claim that he can defeat anything, because a draw (= the wizard escapes) doesn't favor the wizard's playstyle, where he could retreat and use his vast advantage at preparation to start the fight again, on his own term.

I also lament the loss of the certainty to be eaten by Yeenoghu (all hail Lord Yeenoghu).
 



Now a question, this Yuanti-Pure blood with 9 CHA is ridiculously a theorical character, these levels would never reach being a monstrous creature with 9 CHA. It'd die at most at level 3 in 100% of tables.

Having slitted eyes is probably going to attract some remarks in the less civilized and most racist parts of the world, yes. But if the problem is at a table, and not in the game world, I'd educate people about racial prejudice. And send them to read the goblins comic about acceptance (it features a yuan-ti... but not even a pureblood, where it doesn't show much, but a malison).

650+600+250 of you: 1500ft.

His Simulacrum is 600fts from him.
Total of 1450ft of you.

What does that mean? What is the last 250 ? You want me to fly at 250 ft instead of 300? I agree to it. So basically you want to start with a stack of (ground) -- 250 ft -- wizard party ----- 650 ft --- sorcerer ---- 600 ft -- sorcerer's simulacrum. That's right?

Your turn. (You have an essential error in your build. The solution starts with the letter, "C")

If you were thinking of Counterspell, I don't expect the fight to ever reach 60 ft or even 120 ft of distance from the sorcerer.
 

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