There has also been the "I know exactly there the wizard's home is and I can find it when I get there" scenario. Which is ... laughable (though that's beside the point).So far @Hohige only seems to have plans for the "Wizard is walking down the middle of the road not paying attention or defending themselves in any way like an idiot and I have been waiting for them for 5 minutes in hiding knowing exactly where they would be" scenario
His whole strategy depends on his opponent being at best a complete idiot or at worst a mannequin that never gets a turn.So far @Hohige only seems to have plans for the "Wizard is walking down the middle of the road not paying attention or defending themselves in any way like an idiot and I have been waiting for them for 5 minutes in hiding knowing exactly where they would be" scenario
I'm an English major, but it seems to me that Trance of Order makes the most common roll 10. The average would be 15 (or 15-point-something possibly) but the median roll would still be in the 10-11 range.
Ish?
I'm ... not a huge fan of mechanics that obscure probabilities, probably because the math is difficult for me and I'm reduced to something less intellectual.
You have asked that too many times without resolving the issues presented. So I'll assume that we will let them in the hands of the referee.
So, for a duel based on the build I quoted in post #2,246, with his own simulacrum, mounted on two Planar Bound nightmare, flying at 650 ft above the wizard, with no hiding shenanigans, and taking into account that nothing outside of what his mentionned in the builds happened, here is a build. It is not very strong, so you should be able to defeat easily.
Name and race: Shaasssarass, Yuanti Pureblood.
Class: Chronurgist Wizard 20
Abilities (point-buy based): STR 8, CON 16, DEX 14, INT 20, WIS 14, CHA 9
Feats: 2 ASIs in INT, 1 ASI in CON, Metamagic Adept (Distant, Empower) and Alert.
HP: 142.
Noteworthy abilities: magical resistance (racial), speaks common, abyssal, draconic, poison immunity (racial)
Cantrips: Poison Spray (racial), Mending, Toll the dead, Firebolt, Prestidigitation, Mage Hand
Spell mastery: longstrider (cast hourly on him, sim, and mounts), Tasha's Mind Whip.
Signature spell: Hypnotic Pattern, Bestow Curse.
Prepared spell list on the day of the fight (for the wizard, on the day of the fight): longstrider, tasha's mind whip, feather fall, absorb elements, crown of madness, dispel magic, haste, dimension door, hypnotic pattern, resilient sphere, mental prison, otherwordly form, fireball, power word stun, freezing sphere, ravenous void, planeshift, teleport, dark star, demiplane, imprisonment, timestop, wish, chain lightning, time stop.
[plus Suggestion (racial) Animal friendship (racial)]
For the sake of simplicity, let's assume that on the day the simulacrum was created, the spell list was the same, except that simulacrum replaced the demiplane. If the sorcerer can prove some kind of success against this build, I'll perfect it.
Preparation before the fight: both him and his simulacrum are riding Found Greater Steed Pegasi. They start at 300 ft up, on their way to Candlekeep, hoping to make it safely there before the night, as some rumours speak of a lunatic sorcerer operating in the vicinity (that makes the Sorcerer starting at 950 ft, since he's 650 ft above the wizard). Has an emergency demiplane with a copy of spellbook, magical focus, usual components and so on along with a clone ready. Contingency : "Distant dimension door whenever I hear the words Karoukatchiketaf doubidou stash stash" for the Simulacrum and the same for the wizard for the Wizard (should free-flowing dim door be allowed). In the contrary, it's 500 ft up.
Anyone willing to arbiter this match?
Edit: Miscalculation of HP. I am still undecided if it's worth an ASI in CON to drop Lucky, but let's start with an underoptimized build as a starter for our would be world dominator.
Emphasis mine,I can already tell you that these interpretations are going to be important.
1. [House Rule] You may only short rest two times in between each long rest.
2. [GM Interpretation] If a target succeeds or fails their save versus a harmful effect, they will know something tried to affect them. They may or may not know the origin, or the actual spell cast depending on the circumstances.
3. [GM Interpretation] Hostile actions trigger initiative. If you are determined to be "surprised" the rules from the PHB/DMG are in effect.
4. [GM Style] I am not using Sage Advice. I am GMing from the books only.
5. [GM Style] I reserve the right to append extra requirements for posting your character, extra set-up conditions, and extra rulings as things develop. If you are going to do something that involves "creative" use of the rules then it would be wise to ask how I would rule before assuming it will work the way you think it should before you try it. If you try to do something that obviously wouldn't work because of my interpretation I will tell you that your character would know that it wouldn't work and let you change your action.
6. Parts of the game will be double blind (up until we roll initiative) but from that point we can play out on the forums in public.
2 fights.
One when I win the initiative and another when you win the initiative.
His Simulacrum is 600fts from him.
Total of 1450ft of you.
Given past results, I'd guess something more like the rules don't work in the ways the Bastion is built to exploit, so the Bastion loses, but the Bastion's player claims victory.Emphasis mine,
I couldn't expect anything different.![]()
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I'm already putting aside the greatest power of Bastion which is Stealth casting and now the Sorcerous Restouration shenanigans.
I'm sure that when the defeat of the wizard(That is a sorcerer) is obvious he will do:
Wish: DM help me!and our friend will accept. HAha
And then he'll say: You lose.
Pass the popcorn please.Given past results, I'd guess something more like the rules don't work in the ways the Bastion is built to exploit, so the Bastion loses, but the Bastion's player claims victory.
But I'm just a voice in the peanut gallery.