I have not even looked at Tasha's Cauldron of Everything (did I get that right; I didn't even check) mostly because I feel like the general tone of 5E's development isn't my cup of tea -- it's to cutesy, if I have to pick a word. Anyway, I realize there might actually be some worthwhile material in Tasha's. So help me figure out if I should add it to my arsenal.
Some information to help:
a) I am asking from the perspective of a DM, so there are dual issues of whether there is useful DM info, and if there are problematic player facing mechanics.
b) The things I need from D&D rules are ways to make the exploration and social pillars as useful and fun and mechanically deep as the combat pillar. Does Tasha's do anything for those pillars?
c) I generally buy these things twice: once in dead tree format, and once for Fantasy Grounds. And I support my FLGS. So, any given D&D book has to be worth closer to $60 or $70 for me, not $30.
Thanks.
Some information to help:
a) I am asking from the perspective of a DM, so there are dual issues of whether there is useful DM info, and if there are problematic player facing mechanics.
b) The things I need from D&D rules are ways to make the exploration and social pillars as useful and fun and mechanically deep as the combat pillar. Does Tasha's do anything for those pillars?
c) I generally buy these things twice: once in dead tree format, and once for Fantasy Grounds. And I support my FLGS. So, any given D&D book has to be worth closer to $60 or $70 for me, not $30.
Thanks.