D&D General Identity of Monsters Post-Alignment (+)

Just a little thing I did for centaurs:

The main unique cultural trait I give them is a whole odd set of norms around shoes. Horseshoes are nailed on, which isn't something to be done lightly. They're very good at both protecting feet and digging into turf, so they're pretty much a must-have during war - but they're hell on floors, so you want them off as soon as you come home again. Very traditional centaurs will actually sleep outside while shod. Thus "getting shod" becomes a powerful idiom for preparing for war (or any struggle) - it's not just picking up a weapon, it's a physical statement that you're not coming home until the task is done.
 

log in or register to remove this ad

el-remmen

Moderator Emeritus
I wrote this in another thread, but am reposting here:

One of the setting secrets of my homebrew and revealed during a campaign was that the story of the drow was actually quite different from that known by most non-elven people (and even some elves themselves).

There were two rumors about the drow:

1. They were a myth that never actually existed or if they existed they are long gone and just a elvish bogeyman.
2. The typical story familiar to D&D players. They are a race of evil dark-skinned elves driven underground millennia ago and always looking for a chance to return and wreak havoc on the surface world, yadda-yadda.

In reality, while the second one was closer to the truth, it was still a lie. Many of the dark-skinned elves had been wiped out and were a rare sight, but they were not drow and definitely not inherently evil. Rather, the surface elves reinforced that story to hide the fact that "drow" was not a sub-race but a template granted to those elves (and elf-related beings) who give their lives over to their spider god, granting them the various powers associated with traditional D&D dark elves. Yes, they had been driven underground, but a drow city actually has elves of all kinds within its borders, all raised to serve the dark goddess. The elite among their kind having the "template." So it is totally possible to run into, for example, a wood elf "drow."

In other words, the high elves used racism as a buffer against "drow," hiding the role of their own people, and for the most part not caring or thinking through the effect on actual dark elves, or the role that might have played over the millennia on those elves regardless of alignment being shunned, driven away, or just killed.

In my current game, "half-orcs" are just rare people with orcish lineage, since orcs and most goblin humanoids were destroyed in a "righteous genocide" (or at least that is what the so-called "Free Folk" call it). Thus the reason you find the odd angry goblin on the frontier is not because they are evil and savage, but because they were pushed out to the margins by dominant human society (and supported by various demi-human communities).

In this way, my current fantasy setting still has the tales of inherently evil marauding humanoids - but like such tales of various people in our world, they are either totally BS or written/told from a PoV that conveniently ignores any possible extenuating circumstances. This historical and social forces created and maintain racial hierarchies without their being reified by the rules, and even the reality of being out in the world and having those experiences begin to differ from cultural assumptions undermines it if people come into the game with those assumptions or reinforces a more multi-cultural POV if that is what the players want their characters to have.
 
Last edited:

Mind of tempest

(he/him)advocate for 5e psionics
I keep meaning to make the sort of duergar/drow equivalent to a race I was going to make them scary for the same reason martian tripods are scary they are technologically superior to you and are here to rip down your world, erase your gods and destroy what you are.

not making them a blind monoculture but the ones doing it think they are doing the right thing.
 

Sacrosanct

Legend
On a related note...

I love old school dnd. But I know it has presentation issues and isn’t exactly inclusive. And I’m really getting frustrated with the osr being inundated with bigots. I suppose that’s why I am working on Chromatic Dungeons. An old school clone intentionally designed with modern perspectives, which while mainly means art work and presentation is more diverse and I’ve intentionally hired freelancers from diverse backgrounds, it also means no mundane intelligent humanoid has a default alignment.
Old school dnd should be enjoyed by everyone, not just cishet white males. Just doing what I can, even if it isn’t much (I don’t have such a level of self importance to think I’m influential lol)
 

doctorbadwolf

Heretic of The Seventh Circle
On a related note...

I love old school dnd. But I know it has presentation issues and isn’t exactly inclusive. And I’m really getting frustrated with the osr being inundated with bigots. I suppose that’s why I am working on Chromatic Dungeons. An old school clone intentionally designed with modern perspectives, which while mainly means art work and presentation is more diverse and I’ve intentionally hired freelancers from diverse backgrounds, it also means no mundane intelligent humanoid has a default alignment.
Old school dnd should be enjoyed by everyone, not just cishet white males. Just doing what I can, even if it isn’t much (I don’t have such a level of self importance to think I’m influential lol)
Every bit helps.
 

doctorbadwolf

Heretic of The Seventh Circle
What have folks done with Gnolls?

I’m actually wondering where to put them in my Islands World setting, but I definitely think I’ll make them more like spotted Hyenas. Social, pack-oriented, generally matriarchal in their more traditional groups, with women being bigger and stronger than men, etc.

Their primary native languages would all be very tonal, as well.

I feel like having an incredible bite would impact everyday habits, but I’m blank on how ATM.
 

tetrasodium

Legend
Supporter
Epic
What have folks done with Gnolls?

I’m actually wondering where to put them in my Islands World setting, but I definitely think I’ll make them more like spotted Hyenas. Social, pack-oriented, generally matriarchal in their more traditional groups, with women being bigger and stronger than men, etc.

Their primary native languages would all be very tonal, as well.

I feel like having an incredible bite would impact everyday habits, but I’m blank on how ATM.
Amir pact gnolls. Basically pmc gnolls with some Klingon in the mix. There was an issue of dragon mag in 4e with a couple pages on them and exploring eberron goes into more detail
 


What have folks done with Gnolls?

I’m actually wondering where to put them in my Islands World setting, but I definitely think I’ll make them more like spotted Hyenas. Social, pack-oriented, generally matriarchal in their more traditional groups, with women being bigger and stronger than men, etc.

Their primary native languages would all be very tonal, as well.

I feel like having an incredible bite would impact everyday habits, but I’m blank on how ATM.
While I haven't finished the rules yet, I do always try to use a worldbuilding crutch of 'generic origin for beastfolk.' I find it covers a lot of territory (especially for races that aren't very popular) and leaves a lot of wiggle room for oddball ideas.

I've done two main versions: it's the easy way to make your own race, and it's just how this one region works.

The 'easy way' version makes them popular for weaker Powers (ie not quite gods) to create by mixing an existing race with an animal. Demon lords do this a lot, devils sometimes and once in a while some other power. The demon-made ones are only absolutely loyal if they're still in the Aabyss - once they're put on the material plane the demon lord's control only lasts until the beastfolk decide to rebel, which usually starts happening in a few generations. It's never really total, but it's also never zero, as it were.

IE In the case of gnolls, they were made by Yeenoghu, because he wanted his own raiders. Some got sent to the material plane, where they raided for him. But them some had a breif moment of introspection and realized raiding Yeenoghu's enemies was harder and more dangerous than just hunting wildebeests, so they switched to that and looked for other spirits to worship. But not all made the switch.

The other version was simply: that's how one continent worked. Any animal living there could attain a sort of enlightenment that would make them more humanoid (ending up anywhere in the range of 'talking animal' to 'kemonomimi'), and about as smart as a person. They would then start to build societies, often influenced by the way the animal nature (ie the cats tend to be a de jure patriarchy and de facto matriarchy). Many powers would try to entice a species to worship them, from gods to aliens to demons, but most worship the collection of ancestor spirits generally referred to by the normal collective noun but capitalized.

IE Gnolls are just the name for enlightened hyenas. Most worship The Pack (the spirits of dead gnolls), but Yeenoghu has a few followers among them.

In both settings, non-demon-worshipping beastfolk consider demon worship by itself to be an existential threat, and will kill known demon-worshippers on sight.

As for the bite: spitballing here, but I imagine 'bite strength' would probably become a cultural/symbolic stand-in for general personal power. So you'd have leaders needing to bite through a hard thing to prove they're worthy, or biting contests, etc.
 

doctorbadwolf

Heretic of The Seventh Circle
While I haven't finished the rules yet, I do always try to use a worldbuilding crutch of 'generic origin for beastfolk.' I find it covers a lot of territory (especially for races that aren't very popular) and leaves a lot of wiggle room for oddball ideas.

I've done two main versions: it's the easy way to make your own race, and it's just how this one region works.

The 'easy way' version makes them popular for weaker Powers (ie not quite gods) to create by mixing an existing race with an animal. Demon lords do this a lot, devils sometimes and once in a while some other power. The demon-made ones are only absolutely loyal if they're still in the Aabyss - once they're put on the material plane the demon lord's control only lasts until the beastfolk decide to rebel, which usually starts happening in a few generations. It's never really total, but it's also never zero, as it were.

IE In the case of gnolls, they were made by Yeenoghu, because he wanted his own raiders. Some got sent to the material plane, where they raided for him. But them some had a breif moment of introspection and realized raiding Yeenoghu's enemies was harder and more dangerous than just hunting wildebeests, so they switched to that and looked for other spirits to worship. But not all made the switch.

The other version was simply: that's how one continent worked. Any animal living there could attain a sort of enlightenment that would make them more humanoid (ending up anywhere in the range of 'talking animal' to 'kemonomimi'), and about as smart as a person. They would then start to build societies, often influenced by the way the animal nature (ie the cats tend to be a de jure patriarchy and de facto matriarchy). Many powers would try to entice a species to worship them, from gods to aliens to demons, but most worship the collection of ancestor spirits generally referred to by the normal collective noun but capitalized.

IE Gnolls are just the name for enlightened hyenas. Most worship The Pack (the spirits of dead gnolls), but Yeenoghu has a few followers among them.

In both settings, non-demon-worshipping beastfolk consider demon worship by itself to be an existential threat, and will kill known demon-worshippers on sight.

As for the bite: spitballing here, but I imagine 'bite strength' would probably become a cultural/symbolic stand-in for general personal power. So you'd have leaders needing to bite through a hard thing to prove they're worthy, or biting contests, etc.
I like all of that. Thanks for sharing!
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top