While these statements are unrelated, I think they both relate to the stylistic shift that
@Remathilis described.
Namely, that the same camp that is interested in exploring personal struggles and internal relationships also largely don't care about verisimilitude, instead going for Rule of Cool/Drama/Funny. Sometimes in a mythic style, other times whimsical or farcical instead.
Or more pointedly, "verisimilitude is for dorks"
- Nick Butler, creator of Tidebreaker.
Ask them (me) why a kobold can lift as much and hit as hard as a minotaur, and the answer will be "because it makes a good story" or "because it's hilarious". The narrativist shift in the newest generation of D&D play culture (no doubt perpetuated by the boom in streamed APs) means that a lot of players are apathetic (or even hostile) to the old school "realism" that some people in this thread have argued for, even before the discussion gets entangled in the metatextual analysis that drags D&D into the discourse of antiracism and postcolonialism.