D&D 5E Lightning Bolt should be better.

Stalker0

Legend
I've often wondered if changing lightning bolt to chain lightning (with the appropriate damage nerf) would be the better option.

Another interesting option would be making lightning bolt a 2nd level spell (with appropriate damage nerf) or 4th level (with appropriate buff) to create some more variety.
 

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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Perhaps a variant, more like Chain Lightning (Arc Lightning?)? Start at the caster, select a target in range. From that target, select another target until the chain is 120 feet long - so the bolt can zigzag around the battlefield, hitting targets - but it’s only one bolt. Can’t hit the same target more than once.
Winner Winner Chicken Dinner. I might steal a tiny bit of the range off of it, to pay for the versatility... but yeah.

This is now "Lightning Bolt" in my campaigns going forward.
 

auburn2

Adventurer
The lightning bolt spell should be better.

Maybe a minor stunning or shocking effect. Or increased damage again metal armour. Not sure what, but lightning is damned cool to be stuck with a little used spell.

I think it is a great spell, and the advantage of a line is you can use it more often while allies are in melee.

Fighting one BBEG it is far better than fireball.

I think chain lighting is a cool idea but it would need to be a lot higher than 3rd level, 5th or 6th probably.

As far as this silent discussion goes I hardly think it is relevant. Even if the lightning itself is silent, the screams of those it electrocutes certainly aren't.

If you fire off a lightning bolt the bad guys down the hall are going to hear you.
 
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  • L3 base spell: 8d6 per target dex save for half & +1d6 for each slot level above 3rd. This works out to 2.66_ d6/slot level
  • L4 upcast by 1 level: This works out to 2.25d6 per slot level
  • L5 upcast by 2 levels: This works out to 2d6 per slot level
  • L6 upcast by 3 levels: This works out to 1.833_ d6 per slot level
  • L7 upcast by 4 levels: This works out to 1.71d6/slot level
  • L8 upcast by 5 levels: This works out to 1.625/slot level
  • L9 upcast by 6 levels: This works out to 1.55_ d6/slot level

  • L3 base spell: 8d6 per target dex save for half & +1d6 for each slot level above 3rd. This works out to 2.66_ d6/slot level
  • L4 upcast by 1 level: This works out to 2.25d6 per slot level
  • L5 upcast by 2 levels: This works out to 2d6 per slot level
  • L6 upcast by 3 levels: This works out to 1.833_ d6 per slot level
  • L7 upcast by 4 levels: This works out to 1.71d6/slot level
  • L8 upcast by 5 levels: This works out to 1.625/slot level
  • L9 upcast by 6 levels: This works out to 1.55_ d6/slot level
Which is why the best spell in the game is witch bolt. It goes up by 1d12 each level. 😃
 


Blue

Ravenous Bugblatter Beast of Traal
For those arguing about whether a line makes it more or less easy to use it in combat, I will remind folks that this is highly dependent upon encounter designed and DM style.
Two points will make up a line. You can always get at least two foes. And it's rather easy to make sure that somewhere on the battlefield are two foes that don't also have a allie in the same line.

It is more applicable, that is not a DM style thing. Just how much more applicable will be up to the specific combat and foe positions. But over any reasonable amount of combats, it is pretty definite that more rounds will be found where lightning bolt can be cast without getting an ally than fireball.

Lightning bolt can be applied in more situations than fireball without hitting an ally. That is not DM dependent at all.
 

Voadam

Legend
I think it is a great spell, and the advantage of a line is you can use it more often while allies are in melee.
?

If we are in a corridor and all the bad guys are lined up perfectly for a lightning bolt, a line that starts with you can not be used if the bad guys are meleeing your allies in front of you, while a ranged explosion that starts past them can if there is enough room.

A line can be used in smaller spaces where a 20 foot radius AOE cannot be used safely, but you have to have room and the ability to maneuver to get your allies out from between you and the line of fire with your target.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
?

If we are in a corridor and all the bad guys are lined up perfectly for a lightning bolt, a line that starts with you can not be used if the bad guys are meleeing your allies in front of you, while a ranged explosion that starts past them can if there is enough room.

A line can be used in smaller spaces where a 20 foot radius AOE cannot be used safely, but you have to have room and the ability to maneuver to get your allies out from between you and the line of fire with your target.
That is an intensely specific example... here's another one.

Your group's fighter and barbarian are fighting a guy on the battlefield. 80 feet away, and in the air, a Dragon is closing in.

Using Lightning Bolt, you can stand right next to the guy on the battlefield and draw a line to the flying dragon without hitting any of your party members. A Fireball can hit either that one dude or the dragon.

Here's another one: You're on a battlefield scenario. There's a messload of orcs and goblins and allies all kind of in a big checkerboard scrum on the field of battle. You could use your fireball on the edge of battle and get maybe 2-3 goblins or orcs without hitting your allies.

Or you could do a nice line through the middle of the scrum, picking the line that avoids hitting your allies, and hit 5-12 dudes based on the specific layout of the battle.

Or, y'know, swap places with the fighter types and blast down the hallway. Or spider-climb up the wall to stand on the ceiling in the square above your fighter's square and lightning bolt down the hallway in front of the fighter.

Lines have a place where they can be more effective than a Fireball. And that place is usually when the chaotic melee of battle makes it hard to avoid hitting allies with spells.

That said I'm still gonna do the zig-zaggy lightning bolts, from now on. Maybe have each segment of the "Jump to a target that hasn't been hit" have a minimum length of 10 feet (For range purposes) and can't cross squares the lightning bolt has traveled through... FUN!
 



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