D&D 5E Why are 5E Giants Huge size?


log in or register to remove this ad

Voadam

Legend
No Titans in 5e?
4e titans were their own thing, tying into the 4e primordial and elemental chaos cosmology and are different from other edition titans.

Most D&D titans are CG greek style titans who are smart and handsome and strong and magically powerful and not really connected to the giants.

4e Titans are elemental creations of the Primordials and are basically bigger tougher versions of the also elemental giant types. So there is a fire titan class of monster which is a bigger (size huge) stronger (higher level monster) fire giant but very similar thematically and cosmologically to the size large fire giants. I forget if the 4e titans made the lesser giants of their type or if they are all originally elemental craftings of primordials directly.
 

dave2008

Legend
4e titans were their own thing, tying into the 4e primordial and elemental chaos cosmology and are different from other edition titans.

Most D&D titans are CG greek style titans who are smart and handsome and strong and magically powerful and not really connected to the giants.

4e Titans are elemental creations of the Primordials and are basically bigger tougher versions of the also elemental giant types. So there is a fire titan class of monster which is a bigger (size huge) stronger (higher level monster) fire giant but very similar thematically and cosmologically to the size large fire giants. I forget if the 4e titans made the lesser giants of their type or if they are all originally elemental craftings of primordials directly.
Slight correction, there are 2 varieties of Titans in 1e. First the handsome, strong, magically powerful, somewhat Grecian. But they are not really Ancient Greek style mythological titans, and...
Titan01.JPG

and they still have some connection to giants:
Titan02.JPG


Then there are the true Ancient Greek mythological Titans in the 1e Deities and Demigods, described as "greater titans:"
Titan04.JPG

In addition to the powers and abilities listed in the stat block and text, greater titans got additional abilities described in the introduction to the book.

The 5e Empyrean most resembles the 1e "titan."
Titan05.JPG
 
Last edited:


Yeah it is the version supported in 1e RAW. Look it up man. B2, which you’ve cited, encourages using role playing to set the goblins and kobolds against each other.
Why Kobolds and Goblins in B2, and not Balors and Titans?

Any (cough cough) level/ challenge appropriate reason you can see for that?
 


Yes, I agree but that’s not the expectation and if you don’t, bad wrong fun no good GM.

I don't see how you can criticize Challenge Rating for more or less doing its job. You don't throw the Tarrasque at a 1st Level Party but by the same token if they go looking for it they deserve what they get.

With 5E's bounded accuracy you can get away with a lot more than in previous editions (in regards throwing a singularly tough monster at the PCs), the counter balance is you have to keep the number of monsters relatively low.
 

I think @Flamestrike explained it best here from a game guidelines perspective, but it is something you need to experience too. Solo monsters simple to don't provide the same challenge, regardless of what the encounter guidelines say, as multiple monster with the same challenge rating. The big issue - focus fire from the PCs. Now, let's loom at some math from the DMG:

2 CR 9 monsters = a 15,000 XP challenge (w/ 1.5 encounter multiplier for 2 foes). This is the same XP as a CR 16 monster.

So what do the monster guidelines say about these two monsters:
CR 9: 205 HP & 62 DPR each for 410 HP and 124 DPR total
CR 16: 310 HP and 104 DPR total

They are not equal and then you also have the focus fire issue. I ham not saying it is a huge difference, but it is a difference. I hope that helps.

Well you have to factor in that the CR 16 monster has a 2 better AC and Attack Bonus (on average). That means you are hitting them 10% less and they are hitting you 10% more than their CR 9 counterparts. Added to that DPR for multiple creatures is diminished as they get picked off.

Focus fire can be an issue, but at high level that problem is (supposedly) countered by Legendary Actions. You could even make Legendary Actions = Proficiency Bonus - 4. ie. they kick in for CR 13 monsters. ;)

Two CR 9 monsters by the books are about on par with a CR 16 monster. There is no point comparing CR 9 hp & dmg to CR 16 due to other factors (as noted above). What you can do is compare a monster's stats to its advised average stats as per the DMG.
 


dave2008

Legend
Well you have to factor in that the CR 16 monster has a 2 better AC and Attack Bonus (on average). That means you are hitting them 10% less and they are hitting you 10% more than their CR 9 counterparts. Added to that DPR for multiple creatures is diminished as they get picked off.
The big issue I was forgetting was the reduction in the # of attacks. That being said, my experience over the last 6 years with 5e tells me they are not the same. The multiple monsters are more difficult 9/10 times in the combats I have run. Maybe because focus fire drops a solo so quick the fact multiple monster DPR drop is less of a factor than one would think? If you don't protect them, solos can easily drop in round 1 or shortly into round 2 depending on initiative.
Focus fire can be an issue, but at high level that problem is (supposedly) countered by Legendary Actions. You could even make Legendary Actions = Proficiency Bonus - 4. ie. they kick in for CR 13 monsters. ;)
  1. Not all nigh level monsters have legendary actions
  2. LA help with action economy, but don't do anything for focus fire. If there is only one monster, when it acts doesn't do anything to divert fire to someone else
There is no point comparing CR 9 hp & dmg to CR 16 due to other factors (as noted above).
I only did that because some else (I thought it was you, but maybe not) did so up thread.
What you can do is compare a monster's stats to its advised average stats as per the DMG.
I don't understand this, can you clarify? What does MM stats compared to DMG stats have to do with encounter difficulty?
 

Remove ads

Top