Undrave
Legend
No one wants to 'change the game' we just want a new friggin' class or some new class features.My primary point is that on this issue there isn't that much room for compromise. What one side wants the other hates. So it's divisive. That was the point. And when you change a game that is one way into a game that is the other way, you are "forcing" out those who consider the changes unacceptable. I don't see this as all that controversial a statement.
No one said anything about that kind of resource managements. They can just be at-will stuff with precise conditions. We just want STUFF with the same sort of narrative controls a spell can give you. The Rogue is filled with that kind of abilities already. We already have stuff like Fighting Styles, so how about similar but in different pillars? And we have Hit Dice as a daily resource we could tap into.Yes but these options often look like spells to me. They have limits on usage without any explanation in fiction. 5e's second wind for example and 4e's daily and encounter martial maneuvers. So when you use up some resource that without a magical explanation doesn't exist, it doesn't sit well with some portion of the playerbase.