D&D 5E What most needs revision for the (hypothetical) 50th anniversary core books?

Sithlord

Adventurer
I would actually make subclasses at 2nd level across the board. But that's because those 1-level dips (usually in warlock for EB) annoy the heck out of me.
Really imho. Every class should be so well made that no one would multiclass for mechanical reasons. I know that is easier than it sounds. If someone is multiclassing it really would be for RP reasons and not being a power gamer.
 

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Faolyn

(she/her)
Really imho. Every class should be so well made that no one would multiclass for mechanical reasons. I know that is easier than it sounds. If someone is multiclassing it really would be for RP reasons and not being a power gamer.
I see all those 1-level warlock dips and want to shout "That's what you sold your soul to demons for?!"

Maybe they should disallow multiclassing altogether but create more of those multiclassing feats.
 

In this case, Mearls wasn't offering his opinion, he was reporting on the discoveries from actual play data. And that is unlikely change.
Right
A report from mid-2018, likely on data from earlier that year or even 2017
And the audience of DnD and its actual play data is totally unlikely to have changed in the last three to four years
 


Parmandur

Book-Friend
Right
A report from mid-2018, likely on data from earlier that year or even 2017
And the audience of DnD and its actual play data is totally unlikely to have changed in the last three to four years
Unlikely to have gone the other direction, certainly. I've never created a character without planning the Subclass from the start, and never seen anyone else do so (my group is vvery, very casual, so it is not power gaming either).

The original intent simply didn't pan out.
 

Marc_C

Solitary Role Playing
The thing that made me stop playing 5e is the action economy. Bonus actions and Reaction actions are not my cup of tea. Some individual turns take too long, more so with players who had trouble remembering what their PCs can do. I would prefer one minor and one major, that's it.
 

Sithlord

Adventurer
The thing that made me stop playing 5e is the action economy. Bonus actions and Reaction actions are not my cup of tea. Some individual turns take too long, more so with players who had trouble remembering what their PCs can do. I would prefer one minor and one major, that's it.
I love reactions. It makes sense for spells like feather fall and attacks of opportunities. The problem is people feel like they failed their turn of the haven’t done an action, bonus action, and reaction. The last two should be conditional and not happening every round.
 

Lanefan

Victoria Rules
I see all those 1-level warlock dips and want to shout "That's what you sold your soul to demons for?!"

Maybe they should disallow multiclassing altogether but create more of those multiclassing feats.
Two other options:

1 --- If you multiclass, each class must advance at the same rate (i.e. barring extremely unusual in-game circumstances e.g. divine intervention no multiclass character can have any of its classes be more than one level different from any other of its classes) AND-OR

2 --- No matter what classes you have, each of them won't have quite everything going for it that a single-class character has at the same class level. For example any caster class might have fewer spells-per-day available at a given level than would the single-class equivalent; as in a 4th-4th Wizard-Cleric would have fewer Wizard spells per day than a single-class 4th-level Wizard and fewer Cleric spells per day than a single-class 4th-level Cleric.

Point 1 above is specifically to prevent dipping. Point 2 above is specifically to make single-class characters much more attractive to play than multi's.
 

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