D&D General Solasta: Crown of the Magister reaches 1.0!

Chryssis

Explorer
i've put around 100hrs into it since the beta, and am almost done my first full playthrough, restarted i dunno how many times to make new characters. I haven't checked out the dungeon maker since it was first released as beta (it was pretty bare bones but they apparently added more to it already) my only complaint really is the linearness of the story, there are side quests but you still very much need to follow the path laid out for you. and the newly added ability to level up your characters before you start a campaign, but not the ability to unlevel them so if you create a really cool character if you level it up to see what it looks like at lvl 10 sorry you wont be using that until someone makes a lvl10 dungeon. However, definitely worth the money i kickstarted all those months ago.
 

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cbwjm

Seb-wejem
I've restarted the game and sunk a few hours into the game last night, Now at level 6 as I just burnt through the content that I'd already done in previous playthroughs during beta access. Other than my archer, my mage, fighter and battle priest all have magical weapons which makes some battles much easier. Fought some enemies and that lack of magical weapons was really telling. I think I also need to get my fighter a warhammer since things like skeletons are resistant to slashing but vulnerable to bludgeoning damage.

For this run through I've gone with the following:
My mage is a shock mage (I think that's the name) that casts certain combat spells at 1 level higher for free and can use arcane fury to add her intelligence + proficiency bonus to damage of her evocation spells. She demolishes most enemies with her magic, but my reliance on scorching ray became problematic when facing off against fire elementals.

My fighter is a champion, he's also the face of my party with all 3 interaction skills, 20 charisma, and now expertise in all 3 skills thanks to a feat (I was already proficient so I gained expertise instead of proficiency).

My ranger is a low-life which makes her my lockpicker, I haven't got her the feat to grant her expertise yet though since I made her a marksman I instead picked up a feat that lets her ignore half and three quarters cover. She's deadly with a bow and I'm loving her reaction ranged attack when she herself is targeted with a ranged attack.

My cleric is a battle priest. They have a channel ability which I think deals additional damage when you hit with an attack but, more importantly, they stun the target which has turned a difficult fight into a ridiculously easy fight. They also have spells like magic missile, haste, and fireball so I have a little more spell power during combat.

Really enjoying the game.
 


Solasta, however, is an utter blast to actually play, which I absolutely cannot say for NWN.
NWN is more than the lousy original campaign. Hordes of the Underdark is a very enjoyable adventure. SoU aint bad. NWN2: Masks of the Betrayer is excellent.

Solasta reminds me more of Icewind Dale, in terms of a player created party, emphasis on combat, and relatively linear story.
 
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GreyLord

Legend
I have it, I just need to install it at this point...but I'm still playing ME:LE which is going to take me awhile I think...
 


I got Solasta and have spent about 15 hours playing it. I enjoy the game a lot. Solasta shines as a turn-based, tactical combat game using 5E mechanics. In some ways the game is a throwback to an old-school dungeon crawl but using 5e rules. We didn't worry about "character development" in those days, lol. My party looks somewhat similar to cbwjm's: a half-elf paladin of Tirmar, sylvan elf battle cleric, a sylvan elf shadow tamer ranger and a high elf arcane shock wizard. IMO you definitely want a cleric, a wizard and a lock and traps person in the party. That could be a rogue or a character with the lowlife background. The opening tutorial and UI are good too. I tend to be slow to catch on to CRPGs, but between my familiarity with 5e and the tutorial I got up to speed faster than usual.

If you are looking for high-quality character graphics and an open-world setting where your decisions have a major effect on the storyline, I would look elsewhere.
 
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Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
I've had this game since it went on sale during early access. I restarted the campaign with new characters when the v1.0 came out and have beat the game (though I've gone back to an earlier save point so that I can do some side quests that I missed.

I will shill for this game—it's great. The downsides are the character models look... bad. Also, at certain points in the main story quest line, there are rails you can't get off. So, if you want to do all the side quests (mostly the late game ones), you'll have to do them before you do things on the main quest or else its railroad to the end. Unfortunately, there's no option to keep playing after the end (to do side quests you missed, explore, or whatever).

Still, I'd easily give this game a 4.5 star rating. The game-play is excellent, combat is intuitive and follows the rules of 5e, the maps are gorgeous and fun to explore, and the game is just fun. I hope the game does well enough that we get sequels. I'd love it, too, if the were able to get the rights to use more options from the PHB and MM.
 


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