D&D General Solasta: Crown of the Magister reaches 1.0!

Likewise when you attack an enemy from behind you get advantage.
This one is a version of the optional flanking rules, talking into account that BG3 has facing when PnP does not, so I'm willing to let that pass.

The height thing is silly though (especially when you remember it applies to spells as well as arrows).

My pet hate is the low ACs enemies have. It's okay if attacks miss Larian! We are big, we can cope with it. And pushing as a bonus action for everyone. Far, far too strong.

Not that BG3 doesn't have it's own strengths - it does a lot more with characterisation and non-linear quest resolution. But Solasta is much more impressive for what is achieves on a relatively shoestring budget.
 

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I played this when it was in early access, really liked what they did with it, a really good adaptation of the rules and, because they were limited to the SRD, they had a number of unique subclasses and feats. I think with the 1.0 release they've added in the sorcerer, I'm going to have to check the game out and restart from the beginning to check out the class. I think my last game had wizard, paladin, ranger, and fighter, might replace the ranger with the wizard green mage (some sort of archer) subclass and then add in the sorcerer... I'm going to restart so many times to check out different classes/subclasses. I rarely make it through a game until quite late after release due to constantly wanting to check out different options.
 

Solasta is at its 1.0 release, but the Sorcerer class DLC is not yet available. No word yet on an ETA, other than "after 1.0 launch."
 

Solasta is at its 1.0 release, but the Sorcerer class DLC is not yet available. No word yet on an ETA, other than "after 1.0 launch."
I'm definitely keen to find out what it's like when it is released, I've really liked what they've done with the classes so far.
 


I would think the addition of sorcerer, and any further classes depends on sales. So go out and buy it now. You know you want to...
During the Kickstarter they committed to releasing the Sorcerer as DLC after launch, so we're definitely getting that, but as for any additional classes/content you are correct. Also, there is the Dungeon Maker module that is still in beta. If they can afford to finish and refine that, users can create and share dungeons among themselves for years to come!
 

During the Kickstarter they committed to releasing the Sorcerer as DLC after launch, so we're definitely getting that, but as for any additional classes/content you are correct. Also, there is the Dungeon Maker module that is still in beta. If they can afford to finish and refine that, users can create and share dungeons among themselves for years to come!
I'll need to get this and any DLC assuming it's priced decently.
 



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