Aldarc
Legend
(1) Some of those ideas were cribbed from 4e, and D&D Next was trying to distance itself from 4e at all costs, no matter how good of an idea they were turning down; and (2) I suspect that Schwalb was overruled by designers higher up the totem pole (e.g., Mearls and Crawford). It's like how after the Beatles breaks up, George Harrison drops an amazing album filled with songs he wrote that Paul and John rejected.Grab Rob Shwalb and ask him: ''why are did you keep all your best ideas for your own system instead of sharing them with the team when working on the 5e PHB?!''
But yeah, I think that my "new edition" that I mentioned would have veered pretty heavily towards Shadow of the Demon Lord or the upcoming Tales of the Weird Wizard.*I mean, take Shadow of the Demon Lord, make it a little more generic fantasy in terms of flavor and your all set:
- Ancestries with some weight behind it.
- Stackable Dis/Advantage that dont break the bounded accuracy.
- All combination of class/specialization/prestige class are possible. You can be a mage, specialized as a berserker with a diplomat mastery.
- Fast/Slow turn to make initiative a little less passive.
- Themed magic! You can now be a fire mage, or summoner or time traveler, or enchanter etc
- You Str score determines your proficiency with weapons and armors, not your class.
- Still remarkably close to DnD 5e.
* Weird Wizard is his upcoming more generic fantasy version of SotDL.