Flamestrike
Legend
DM stops, campaign ends.How is the GM in charge of when the campaign ends?
Player stops, no big deal. You need all or most of them to, and to be unable to find a replacement.
DM stops, campaign ends.How is the GM in charge of when the campaign ends?
How on earth is a game with defined set parameters (using all published material and RAW) anything like that?Correct. It is Calvinballing.
Ah yes... Sorry, I've had time to calm down now.Calm down, please.
I see it more as the space of what the GAME can represent becoming wider. The Fighter's space is the same, it's only it's % of the overall space of the game that gets smaller.The space of what the fighter can represent shrinks as you add more classes that do things he could do better than he does.
How on earth is a game with defined set parameters (using all published material and RAW) anything like that?
Dude, I know we're well past the point of debating in good faith. For pages now I've had 'feats are optional and 'games dont get that high' and 'HP are not what RAW say they are' and now 'Im making the rules up as I go along'?
It's crazy. Everytime I point out RAW or show how the game can make things happen the goal posts get moved.
A heroic Battlemaster is Fighter5Warlord 2.I have no doubt you could build a Fighter class that could do Warlord stuff well... I just don't think the CURRENT Fighter we got can. If we were to talk about a new edition, I wouldn't be opposed to folding the Fighter and Warlord together, provided you got enough customization to make it work... but if we want to add more Warlords 5e, I think a new class is more likely to work out. The Battlemaster and Banneret are just multi-class subclass in my mind.
I don’t disagree with that concept. I would just add that Identity is more about ones relationship to the world than the mechanical realities of ones existence.Ah yes... Sorry, I've had time to calm down now.
I see it more as the space of what the GAME can represent becoming wider. The Fighter's space is the same, it's only it's % of the overall space of the game that gets smaller.
That's being VERY generous and selling the Warlord short if you ask me. I'd say the Battlemaster is better at it than the Banneret.A heroic Battlemaster is Fighter5Warlord 2.
A heroic Banneret is Warlord5Fighter2.
do you want it to work at all? look in 6e who knows but it can't work as a fighter subclass in 5e because of basic class structure, it would be like making the cleric a fighter.Also, some people find no need for a Warlord. Not that other people shouldn't like them, but I, for one, really don't think it needs to be an separate class in 5E (or 6e).
Honestly, I don't really care either way. It is a cool concept, but it's not high on my wishlist. If it can be managed without bloat then I'm all for it of course, but it would need to different enough to warrant being a seperate class.do you want it to work at all? look in 6e who knows but it can't work as a fighter subclass in 5e because of basic class structure, it would be like making the cleric a fighter.