1: I would not call level 6 "high level".
2: The Temp HP will spill over to a 2nd fight.
It's funny, I hadn't realized it was that early! But, of course you're right. It just doesn't increase again until 18th level. kind of an odd progrerssion.
1: I would not call level 6 "high level".
2: The Temp HP will spill over to a 2nd fight.
Another way of saying this is that the spell is either giving Fast Healing 10+ for a minute, OR is Casting Mass Cure Light Wounds on everyone for a minute.I have an other argument that "proves" this is not balanced, at all.
A lot of class abilities duplicate feats or spells - warlocks, for example, get fiendish resilience, which gives false life, a first level spell, at will. It gives you 1d4+4 temp hp.
I think we can agree that false life is a bit weak. When you upcast it, you gain 5 more temp hp... but I think one could agree that an "alternate" version would cast it on a number of people instead.
So the twiligh's aura is basically casting a level 4 (depending on how many party members there are) spell every round, without concentration, and only for a single action, for a minute.
Another way of saying this is that the spell is either giving Fast Healing 10+ for a minute, OR is Casting Mass Cure Light Wounds on everyone for a minute.
Sure, it's wasted if nobody attacks. The point is, it is damage ablation, and is just as useful as actual healing during a fight. Even if you want to argue it is only half as useful as actual healing... that's still a repeated 4th level spell cast at least 5 times over the course of a minute.
It is WAY OP for the level the character gets it at, compared to other similar abilities.
In a vacuum you are perfectly correct. In my games, both as a player and as a DM, we see a lot of focused fire. Whatever the opponents consider the biggest threat takes far more attacks than everyone else. Specific situations may change that, but it seems pretty consistent. In those situations the Twilight Cleric is FAR more balanced. It's still an OP ability compared to other cleric subclasses, but not nearly the ban-worthy rant-inspiring ability that I see talked about on the internet.
That's not what he means - it's that Twilight is less effective at damage-mitigation-per-round if only one PC - any single PC - is taking damage each round.
That's not what he means - it's that Twilight is less effective at damage-mitigation-per-round if only one PC - any single PC - is taking damage each round.
Not sure that's what he said: but
1. 2d6 extra HP per round is decent damage mitigation;
2. Since the aura is not concentration, the twilight cleric gets that plus, say, aura of vitality (which they are one of the few clerics to get) so the person getting hit essentially getso 4d6 damage mitigation per round. And the cleric can still cast!
In other words, the twilight cleric is as good or better at mitigation then most other subclasses (I'd say the peace cleric can be better, if the party is seriously on top of it AND really knows what their doing) .