MGibster
Legend
That was kind of my point.No, we couldn't. Because the "humanoid" part ISN'T THE PROBLEM.
That was kind of my point.No, we couldn't. Because the "humanoid" part ISN'T THE PROBLEM.
I’m not saying there isn’t a difference, I’m saying the difference isn’t necessarily as conclusively important as you imagine it to be. It’s important, sure, but it’s not necessarily enough to allow redcaps to escape criticism.Its not about form, its aobut how they're presented
Redcaps do not have culture, do not have civilians, do not have babies. They're born of blood, born of murder, and exist merely to create more murder. They'll just spontaniously pop up one day of the conditions for "Redcap" are arbitarily met
Orcs, meanwhile, are not the fiendish spawn of twisted magics, they're not fungus, they're just, regular guys who form their own cities, have their relationship drama and are basically normal.
An orc will go down to the pub for a pint and a parma with you. A redcap probably couldn't even conceive of it
Because the form doesn’t really mean much. If you had a race that had a completely inhuman form - I don’t know, maybe like an ooze race or something - but they were otherwise people with mortal lives and life cycles, cultures, superstitions, free will, all that jazz, I wouldn’t want them to be essentialized either. Who cares what shape they are, what matters is if they’re people.You’d be surprised how much pushback I’ve already received in this thread for making much the same point. Some people seem to really care about metaphysical distinctions in the lore (e.g. was the creature born or created?). These distinctions matter more to some than the plain fact that the redcap is basically 100% human in form.
The game is alienating fans as it is. That’s why these changes are being made.My point is that after that is worked out, they will inevitably continue this line of reasoning for all other intelligent creatures, leading to a fundamentally different game that may alienate fans.
Yes, among others.Says you![]()
I don’t imagine them to be monolithic, unambiguous, or unquestionably important.I’m being cheeky, but the distinctions you’re drawing aren’t as monolithic, unambiguous, or unquestionably important as you imagine them to be.
Interesting perspective. I think you’re on to something, but I still think form also matters significantly. They’re two different dials that can be adjusted and both feed into how “human” something appears.Because the form doesn’t really mean much. If you had a race that had a completely inhuman form - I don’t know, maybe like an ooze race or something - but they were otherwise people with mortal lives and life cycles, cultures, superstitions, free will, all that jazz, I wouldn’t want them to be essentialized either. Who cares what shape they are, what matters is if they’re people.
The thing is, I don’t think satyrs, giants, and whatever else are bad things to bring up in this conversation. They’re worth taking a look at too.See, @Charlaquin, this is why I'm saying that this "essentialism" stuff is just clouding the issue. It's a deep, deep rabbit hole and all it does is provide ammunition to those who want to do nothing but throw up roadblocks. It provides a never ending list of "whaddabouts" that will just tie things up in knots forever.
Look at this specific conversation - we have the original issue - Redcaps. It's a clear cut, cut and dried answer. Redcaps were never used to denigrate real people, and, in game, they are murder elementals, not biological at all, so, the biological essentialism argument doesn't apply.
Now, we're talking about eladrin, satyr's, giants and who knows what else will get brought up. Even though no one has actually pointed to any of those races as being ones that are in need of changing nor is the topic of conversation actually focused on them, they keep getting dragged up for yet another round of "Let's play musical chairs", all the while making it look like there's an issue were none actually exists.
No, it's not a "present" issue. It's something that has kind of tagged along for the ride of the actual issue - which is "Does this depiction of this fictional element mirror the racist depictions of real life people, harming real life people, within the fairly recent past?"Sure, it’s definitely a less urgent issue. But I think it’s still a present issue, rather than an issue someone some day might hypothetically take. And, you know, strike while the iron is hot and all that.
So let redcaps be criticized. Maybe that will lead to them being improved. What’s the problem?I’m not saying there isn’t a difference, I’m saying the difference isn’t necessarily as conclusively important as you imagine it to be. It’s important, sure, but it’s not necessarily enough to allow redcaps to escape criticism.
No, they won't.My point is that after that is worked out, they will inevitably continue this line of reasoning for all other intelligent creatures, leading to a fundamentally different game that may alienate fans.