Ahhh... I understand.Oh, The term got lost in translation. I was trying to call it an appendix, not an appendage. I hate when two very different words sound alike in english hahahah
English is the worst language aside from Esperanto.
Ahhh... I understand.Oh, The term got lost in translation. I was trying to call it an appendix, not an appendage. I hate when two very different words sound alike in english hahahah
Damn, then why aren’t we changing too much at once every opportunity we get?Any aspect of the game that can be improved should be up for grabs. that said, changing too much at once and you get 4th ed.
I'd actually be fine with that. Leave the stat increases up to magic. But I cut my teeth on the TSR editions, so I like to fit in their stuff when I can.Mainly way too many "dead levels" where increases had no real impact, and no baked in means of increasing stats outside of magic or magic items. Your rogue as a 15 dex? That's for life.
I wish, but they’re too gunshy for that after what happened with 4e.Yeah, 6e should be a 'rip off the bandage' edition.
Remove everything that they keep messing around with half measures on, and let the chips fall where they may.
Try to speak portuguese then. This language makes less sense than still using ability scores!Ahhh... I understand.
English is the worst language aside from Esperanto.
They will never remove rolling for stats. Its among the most sacred of cows, right up there with level and class.See, I gave up on rolling stats like decades ago. Rolling to determine stats is in essence rolling to determine class. I would rather as little of character creation as possible be behind RNG gates and leave random outcomes to actual gameplay to maintain a sense of tension and create a possibility of failure.
It’s straight up 3.5e, with like no attempt whatsoever made to hide that fact.It did throw me a little when playing KoToR (which while not D&D based is very obviously based on 2nd or 3rd (can't tell which due to unfamilarity) DND)
Six ability scores is another thing that will be with us as long as there's a D&D.I like abilities because they mechanically actualize "aptitudes", things that a character generally tends to be good at.
Skills and class features are highly specific capabilities, and each minutia stands on its own, separately.
But abilities can invite themes and concepts.
Abilities need rethinking, such as consolidating to a more useful, sensible, and balanced four, rather than six.
But abilities as a cluster of things that a character is globally good at, is useful for both mechanics and narrative.
At least it uses a logical subject-verb-object sentence format.Try to speak portuguese then. This language makes less sense than still using ability scores!![]()
I don't know about never... the vast majority of people have it today as an optional rule, and probably never did it. If this trend continues, maybe in the future it will be just another thing "the old people" did.They w
They will never remove rolling for stats. Its among the most sacred of cows, right up there with level and class.