EzekielRaiden
Follower of the Way
Yeah, if it were JUST the triple-advantage on attacks, the comparison would be very difficult--I could see arguments either way. But with triple advantage and a stat point to good stats (Cha is also quite good for many characters), it's clearly the better feat.(Ok, the +1 Dex makes Elven Accuracy win, though.)
This, absolutely. Advantage isn't hard to acquire in 5e.To be fair, Elven Accuracy really shouldn't be your choice unless you anticipate a lot more than 25% of your attacks having advantage. It really isn't worth it unless you have almost on-demand advantage.
While I obviously don't have unassailable, robust statistics? It sounds like the way your groups have played is not generally in keeping with either the designers' overall intent,* nor with the way most folks play. Advantage is quite common in most games, if you do anything whatsoever to seek it out, based on what I've seen of others' descriptions. Remember, the rules have effectively made it so the "DM's best friend"--that is, generic +2 for "this is a good situation" and -2 for "this is a bad situation"--has been replaced by Advantage. It is, IIRC explicitly but I could be mistaken, expected that any time a player comes up with an actually good plan (or roleplays really well, or whatever else), the DM will hand them Advantage as their reward.You are right. In my games no one really has on demand advantage, although Rogues can come close ... maybe 50% on a ranged Rogue.
As I noted earlier though flanking is not used in the games I DM or most of those I play.