Thunder Brother
God Learner
I prefer to have the setting and PCs define what is good and evil, with plenty of debate and disagreement arising as a result. Ideas of good and evil should be based upon actions and events. Making these things inherent is overly simplistic and needlessly self-limiting.
The subjectivity of good and evil is where the fun lies.
The subjectivity of good and evil is where the fun lies.
One of the defining events of his backstory might say otherwise.He changed after he lost his hand, but before that he was a right evil bastard. Not a whole lot of redeeming anything going on up until that point.