D&D (2024) What do you want & expect to see in 2024's 5.5e?


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jgsugden

Legend
I want tweaks, not revisions. I'm ok with adjustments to Sharpshooter and Great Weapon Master, a clarification to the stealth rules, etc... however, I do not want them to massively overhaul the game. Essentially, I think they hit roughly the right balance going from 3E to 3.5E. Repeating that level of adjustment would be a good target.
 

Sacrosanct

Legend
I think there will only be tweaks. This won't be nearly as a significant change PO was to 2e, or 3.5 to 3e. It's still 5e just like 2e The Complete X series books were still 2e.
 

I want tweaks, not revisions. I'm ok with adjustments to Sharpshooter and Great Weapon Master, a clarification to the stealth rules, etc... however, I do not want them to massively overhaul the game. Essentially, I think they hit roughly the right balance going from 3E to 3.5E. Repeating that level of adjustment would be a good target.
You mean you want everything up to and including the shape of a horse on the battlemap (from 5ft by 10ft to 10ft square) and a significant part of the skill list to change?

Essentially I think that 3.0 to 3.5 is a lot bigger than the changes I want to see.
 

Horwath

Legend
1. Battlemasters maneuvers being available to all martial classes, with battlemaster having more known/more usages/higher dice.

Having all character number of maneuvers know, number of d6 dice to fuel them equal to proficiency bonus.

2. rework of races

3. Rebalancing martials to be a little bettter comparing to full casters.

HDs/HPs by classes:

d12: barbarian, fighter, monk
d10: artificer, paladin, ranger, rogue
d8: bard, cleric, druid, warlock
d6: sorcerer, wizard

also have all d10 and d12 classes at least 1 fighting style and one Extra attack feature.
d8 and d6 get their with some special features of certain sub-classes.

4. rework bard and warlock as 2/3 casters, similar to 3.5e
1st level spells at level 1
2nd at lvl 4
3rd at lvl 7
4th at lvl 10
5th at lvl 13
6th at lvl 16
7th at lvl 19

5. Make short rests short again. 5-10 mins long. 1hr is not a short rest.

6. Sub-classes from level 1.

7. limit of abilities to 18(+4)
 

Weiley31

Legend
I just got the The Wild Beyond the Witchlight alt-cover yesterday. So far, from what I can tell going by the preview of stat blocks for the new Mord+Volo combo book coming next year, this book is using the new format for spellcasting in stat blocks. I actually like how they seem to do the Spellcasting aspect for Npcs in that regards.

For example, some like Mr. Witch and Mr. Light, have a spell where they have to make a roll after casting it. If they roll a 3 or an 8, then they can't use that spell until the next dawn. The rest of the spells in their list don't have that. Others, like Iggwilv/Zyblina, don't have to worry about rolling for such a thing for ANY of their spells, thus showing how somebody like that is stronger/better/more apt at casting their spells or a measure of their much more powerful spellcasting.
 
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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Ranger Revamp
Warlord/Marshal class
Artificer added to Core
Psionic Class
Ideally a Combat Maneuvers setup for Martials ala Level Up/A5e
Race Revamp to fit new standards
Feat changes to reduce "Trap" and "OP" options
Spell changes, including removal of problematic names to distance from certain actors
Full Reprint of core rules based on Errata and heavy handed Sage Advice modifications
Alignment slips out of Limbo and becomes either Narrative-Only or completely excised
Gnomes are monsters, again, instead of PC Race. Thri-Kreen added to replace
 

aco175

Legend
So, marketing tells me that 6e will be in 2025 or 2026! ;)

I would echo that small fixes seem right. I would like to see multi-classing rules and feats fixed. I would not like power creep to fix 'X class that sucks'. I like 4e monsters and it look like things are heading that way more or less. Not a fan of monsters being player races, but I'm old and get it.

I thought 3.5e did fix some 3.0 things and was fine so this should be ok as well.
 

Raith5

Adventurer
5.5 like 3.5 was the same game. The issue for me is that if this is just correcting math and small changes, why would anyone buy it? There has to be some value add here while keeping 5e spirit intact. I hope this is an opportunity to do more than correcting errors and actually expand the game to fill out things where there is demand.
 

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