I've been trying! Not that I've been pegging things to tiers. Here are some progressively more powerful abilities in particular areas I feel are in the Ranger's general bailiwick:Few answer. And that's the problem.
Movement: Faster base movement, faster climb/swim, swinging through trees, ignore natural difficult terrain out of combat, ignore natural difficult terrain in combat, ignore magical difficult terrain
Terrain: Skill boosts in favored terrain, damage resist for terrain-appropriate types, grant benefits to party members as well
Bivouacking/Rests: Reduce time rests take, allow party members to recover some long-rest abilities on short rest, Ranger gets benefit of a long rest on a short rest (but then needs one regular long rest), whole party gets benefit of a long rest on a short rest
Stealth: Bonus to stealth in natural terrain, invisibility via camouflage (nonmoving), untrackable, invisibility with movement
Scouting/Tracking: Bonus to tracking, search as bonus action, determine types/number of creatures being tracked, know where a tracked/observed creature is going, sense/track particular magical creature types even at distance/through air (they leave trails of magical essence or something)
Traps: Snares, pits, deadfalls – they take time to construct but don't detect as magical and last for hours to days
Assessing Foes: Know or get info on special abilities, vulnerabilities/resistances.
Combat: Quarry/mark (scaling with Ranger), skirmishing (switching places with allies/foes, disengage), redirecting foe attacks, get combat edges on difficult terrain, ignore darkness/other environmental/sensory hindrances to combat, spot weakness (big attack boost, advantage to hit, ignore armor—hello Smaug—or some such)
Beasts/Pets: Calm an angry animal, recruit animal(s) temporarily, call (not conjure) animals from a distance, can speak with animals, basic permanent pet (scaling with Ranger), pet gets own action, pet does magical damage, pet gains special attack, can use pet's senses
Misc Non-Spell Magic: Craft/imbue enhanced weapons, gain 1 use of a magical ability of a creature the Ranger kills (or helps kill), Rune Knight-type stuff
Spellcasting: Leveled spell slots, as usual
Heck with it, I'll just go back A5E and see what they've got.
