D&D 5E Unearthed Arcana: Travelers of the Multiverse

New free content from WotC - the latest 4-page Unearthed Arcana introduces six new races: astral elf, autognome, giff, hadozee, plasmoid, and thri-kreen. https://dnd.wizards.com/articles/unearthed-arcana/travelers-multiverse Looks like Spelljammer and/or Planescape is back on the menu!

New free content from WotC - the latest 4-page Unearthed Arcana introduces six new races: astral elf, autognome, giff, hadozee, plasmoid, and thri-kreen.


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Looks like Spelljammer and/or Planescape is back on the menu!
 

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Scribe

Legend
A way to mechanically represent that, which is both mechanically interesting and reinforces common tropes of humanity.
The trope, is that humans can be diverse and learn to fill any role. That is already represented.

Its not the designs fault that Wizard's decided to remove a dial they could have been using to make races more diverse, with the Tasha's rule.
 

Chaosmancer

Legend
One thing the rules allow is you to jump vertically 3+STR MoD feat into the air if you run 10 ft. So monkey boy with strength 14 can run 10 ft., jump 5 ft. up., glide 25 ft., run another 10 ft., jump again, and glide another 25 ft., for a total of 70 ft. horizontal movement in one round (and that's counting the vertical movement as part of your move). And that's without tricks like bonus action dash or misty stepping straight up. The simic can do the same trick, but they get a much more reasonable 40 ft. move.

In both cases, I think a maximum safe vertical movement cap is needed - the 60 ft. per round of Feather Fall seems reasonable.

As I alluded to earlier, the hadozee gets almost everything granted by the thief subclass for free at level 1.

Well, not with the rule I was thinking of instituting about falling prone if you don't use the last 5 ft of verticality to land on your feet. Which was partially to prevent exactly this sort of silliness. Like, I'm generally for silliness, but this just bothers me.

I don't think we need to cap the "safe" vertical movement, because that isn't the problem. I think the issue is the horizontal, especially at low verticals. If we had to keep the 1:5 ratio and that meant that a 100 ft drop meant 500 ft of movement, that honestly wouldn't be that bad. Dropping 100 would be pretty rare. But 10 ft drops giving you 50 ft of movement is the problem.

So, I think the 2:1 ratio is far more reasonable and using the last 5 ft of the drop to safely land feels like it cuts out a lot of the issues with being able to just jump up and glide across the field.
 

Chaosmancer

Legend
Please don't. If I have live 58 years and 1 day without finding out, then the gawds did not want me to find out.

On one hand, haha I don't mind laughing at some odd concepts.

On the other hand... slime people are just a bizarre set of biology that is FASCINATING. Take a moment to ignore the whole "no bones and no skin" think about this, they have a completely diffused nervous system. Every spot on their body is equally sensitive to a variety of stimuli. Would they have to taste everything they moved against unless they focused on not doing it? Then think about how they'd need to adjust sleeping. They can't sleep on soft surfaces, but they also might need to consider the taste of their bed.

This one of the most bizzare sets of biology we can conceive, and it raises so many questions I'd be eager to try and figure out.
 

Chaosmancer

Legend
The trope, is that humans can be diverse and learn to fill any role. That is already represented.

Its not the designs fault that Wizard's decided to remove a dial they could have been using to make races more diverse, with the Tasha's rule.

But, despite being very mechanically effective to get a feat. The Base human was... beyond boring. Half the reason I think we always see people taking the variant is because at least it gives you something to do with your character.

The Baseline human was never a good design. It represented nothing.
 

Parmandur

Book-Friend
But, despite being very mechanically effective to get a feat. The Base human was... beyond boring. Half the reason I think we always see people taking the variant is because at least it gives you something to do with your character.

The Baseline human was never a good design. It represented nothing.
More people use the base Human than the Variant.
 

Faolyn

(she/her)
It might be worth mentioning that from the Folk of the Feywild UA, "Rabbit folk" and "Owl Folk" where not the actual names.
All of the races from this UA--except for the Astral Elves--were actual creatures from the Spelljammer Monstrous Compendiums. Well, the thri-kreen weren't, but their identical space cousins the xichil were, and I can easily see WotC deciding that xichil are just thri kreen with more piercings.
 


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