• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Unearthed Arcana: Travelers of the Multiverse

New free content from WotC - the latest 4-page Unearthed Arcana introduces six new races: astral elf, autognome, giff, hadozee, plasmoid, and thri-kreen.


Screen Shot 2021-10-08 at 10.45.04 PM.png


Looks like Spelljammer and/or Planescape is back on the menu!
 

log in or register to remove this ad

I don’t think there’s really a controversy. They landed on a version of psionics that was popular. Maybe not popular here, but it passed the satisfaction threshold and made it to print. I think anyone who is expecting “one more psionics UA to sort it out” before Dark Sun is fooling themselves. It’s been sorted out, even if you (using the term generally) don’t like what they settled on.
I 1,000% enjoy being a fool sometimes! :)
 

log in or register to remove this ad

I don’t think there’s really a controversy. They landed on a version of psionics that was popular. Maybe not popular here, but it passed the satisfaction threshold and made it to print. I think anyone who is expecting “one more psionics UA to sort it out” before Dark Sun is fooling themselves. It’s been sorted out, even if you (using the term generally) don’t like what they settled on.
Yeah, this: reprint the Paionic Subclasses, include Wild Talents similar to Supernatural Gifts or Dark Gifts, it's good to go. Right now I'm thinking that Spelljammer is Perkin's Setting, and then Dark Sun is next. That's a pretty thematic spread.
 


As I recall, the spread was 75-25 in favor of the standard human. "Some" might be the most appropriate modifier, rather than "many."
This is one of those instances where both are correct. One tenth of one percent of humanity is still 7.75 million people. That's a lot(many) people, despite being .01%. There are millions of people who play D&D and if 25% of all humans played are alt humans, that's enough to be "many" to me. :)
 

I don’t think there’s really a controversy. They landed on a version of psionics that was popular. Maybe not popular here, but it passed the satisfaction threshold and made it to print. I think anyone who is expecting “one more psionics UA to sort it out” before Dark Sun is fooling themselves. It’s been sorted out, even if you (using the term generally) don’t like what they settled on.
I meant "controversy" in the sense that they'd tried it a bunch of different ways, but a lot of them were rejected because a big chunk of the fanbase disliked how it was tackled.

I don't think it's likely that we'll get another UA for psionics, and am pretty sure what we got in TCoE is likely going to be it, but it was still controversial and could impact the release of a Dark Sun book (it probably already did).
 

Nothing at all wrong with the 4 Elements Monk itself, people just put incorrect expectations on it, which is why WotC put Sun Soul out there for people who really wanted to play Zuko.
Sure there is. The abilities cost more than other Monk abilities (every single other spell any monk can cast cost 1ki per spell level), andthe subclass gets literally nothing except new ways to spend ki that are not really better than the attack action followed by flurry of blows.

Like, I’ve no interest in playing an element bender from Avatar, the subclass is just less powerful than any other monk subclass, frustrating to play, burns ki faster than it needs to. It’s bad.
 


Ki Points are Spell Slots, and all Monks are already Short Res 1/2 Casters by progression, the 4 Elements Monk is just given actual Spells at their normal cost. If you translate the Paladin, Ranger or Artificer to Spell Points following the DMG variant rule, they track level by level with getting 3 times the Points per Long Rest that the Monk gets per Short Rest, so the math is exact.
The math is wrong, in part because it doesn’t track with the cost of spells cast or emulated in the base class or the other two PHB subclasses, but also because the other subclasses either add at-will abilities as well, or simply make existing class abilities stronger.
 

Or they're playtesting Astral elves for a future Planescape product or something akin to Mordenkainen's Tome of Foes.

The latter is still a possibility.
There isn't really anything in astral elves sufficiently radical that needs testing. They are just another minor variation on the 1001 flavours of elf already in the game. They are just along to pad out the numbers.
 

There isn't really anything in astral elves sufficiently radical that needs testing. They are just another minor variation on the 1001 flavours of elf already in the game. They are just along to pad out the numbers.
I dunno, that's one of the most radical things in the test, as it looks like a next generation wholesale replacement for existing Elves.
 

Into the Woods

Remove ads

Into the Woods

Remove ads

Top