sigh...okay, lets dispel some of your lies first...
Let's see who lies, my friend...
at 2nd level everyone got utility powers they get to choose from some non damaging combat abilities and other more role play socol or exploration abilities
Oh yes, I went back to the PH, and I looked at the first so called utility power:
- Bless: Effect: Until the end of the encounter, all targets gain a +1 power bonus to attack rolls.
Oh yes, so much social and exploration.
Out of curiosity, I went for the whole list of the cleric:
- Cure Light Wounds: The target regains hit points as if it had spent a healing surge.
- Divine Aid: The target makes a saving throw with a bonus equal to your Charisma modifier.
- Sanctuary: The target receives a +5 bonus to all defenses. The effect lasts until the target attacks or until the end of your next turn.
- Shield of Faith: The targets gain a +2 power bonus to AC until the end of the encounter.
All of these are linked to combat, except maybe Cure LIght Wounds, but not ONE of them is linked to exploration and even less social. So now who is the liar, pray tell ?
wizard cantrips where all non combat.
Ah yes, cantrips, great, all 4 of them, so much power for exploration and social... And all from one class. Fantastic.
remember those rituals that both A can't help you cause they can't be done in combat, and B don't fit your style.
As I've mentioned, rituals have many drawbacks, in particular the fact that they are very slow and cost a lot. That being said, I agree that rituals were one of the fine inventions of 4e, but still most of them are fairly useless. Come on, Discern lies allows you, after 10 minutes of rituals, to discern lies for 5 minutes ?
90% of the social/exploration IS skills in every edition..,. including 5e. What class feature does fighter get that is for exploration in 5e? what about social? (and again negating skills) what about the rogue? The ranger and druid gets class features that do, and of course (because spells rule everything) spells CAN be other things...
in 5e all classes have powers, a lot of them non-combat, in addition to the spells that many classes have.
You don't like 4e, that is fine. I don't care if you do or not, but don't like it don't pretend that there is no way to play Combat as War in 4e...there is. Again my BEST 4e game went multi levels with 0 combat.
Then what were you playing 4e for ? Again, I'm not saying that it's impossible to do what you did, but then, what was the point of playing 4e, of having a balanced system for all classes in combat, of burdening yourself with all these powers that were never used ? And where, in fact, the extremely few non-combat abilities were even more concentrated on a few classes than in other editions ?