D&D 5E What is your least favorite class in 5E?

What is your least favorite class in 5E?

  • Artificer

    Votes: 56 28.6%
  • Barbarian

    Votes: 17 8.7%
  • Bard

    Votes: 30 15.3%
  • Cleric

    Votes: 16 8.2%
  • Druid

    Votes: 17 8.7%
  • Fighter

    Votes: 14 7.1%
  • Monk

    Votes: 60 30.6%
  • Paladin

    Votes: 11 5.6%
  • Ranger

    Votes: 34 17.3%
  • Rogue

    Votes: 6 3.1%
  • Sorcerer

    Votes: 51 26.0%
  • Warlock

    Votes: 24 12.2%
  • Wizard

    Votes: 13 6.6%

DEFCON 1

Legend
Supporter
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Clearly not. Magic is "superpowers" by another name.
But these are not "Superhero" stories. We're talking genre here, not mechanics and I think you know that. Just because Michael Myers behaves like an undead doesn't make Halloween a Gothic Horror story, and Call of Duty isn't a Revolutionary War epic just because they both fire guns at people.
 

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Aldarc

Legend
But these are not "Superhero" stories. We're talking genre here, not mechanics and I think you know that. Just because Michael Myers behaves like an undead doesn't make Halloween a Gothic Horror story, and Call of Duty isn't a Revolutionary War epic just because they both fire guns at people.
You don't agree that Dungeons & Dragons falls within the Fantasy genre and instead is in the Superhero genre? Interesting. :)
Unsurprisingly, I'm not making the claim you condescendingly think I am.
 


DEFCON 1

Legend
Supporter
Unsurprisingly, I'm not making the claim you condescendingly think I am.
Are you not the one whose first response to me was the following...

"Sure, superpowers are supposed to be special in comic books with cool origin stories, but sometimes regular people are just born with them. And that's the narrative space in which mutants and the X-Men exist in Marvel."

That's the Superhero genre. And when I pointed out that D&D isn't that... you asked if I was sure about that.

And my answer is yes... Dungeons & Dragons is not the superhero genre.

But if that's not the claim you were trying to make... I guess you might need to just say it again a little clearer because I obviously didn't get it.
 


Aldarc

Legend
Are you not the one whose first response to me was the following...

"Sure, superpowers are supposed to be special in comic books with cool origin stories, but sometimes regular people are just born with them. And that's the narrative space in which mutants and the X-Men exist in Marvel."

That's the Superhero genre. And when I pointed out that D&D isn't that... you asked if I was sure about that.

And my answer is yes... Dungeons & Dragons is not the superhero genre.

But if that's not the claim you were trying to make... I guess you might need to just say it again a little clearer because I obviously didn't get it.
You are correct that D&D is not the superhero genre. But the point is that there are a diverse amount of ways in which people gain their powers in superhero stories. It’s not just earned or gained through freak accidents. “But this is fantasy…” Sure, it is. And can you in all honesty say that there are no stories in the fantasy genre that involve people being born with their powers? And that the Sorcerer in no way helps to simulate such characters in those fantasy stories?
 

Greg K

Legend
It would have been great if the Rogue* also had Superiority Dice and Combat Maneuvers that it could use too.

* Not to mention the Monk, Ranger, Paladin, Barbarian, etc.
I disagree. I want the Rogue split into two classes:

The first would be the light/nor armor warrior that falls inbetween the Battlemaster Fighter and the Rogue. including Corsairs, Duelists, Gallants, Kensei, Puglists, Musketeers, Swashbucklers, and what is typically thought of when people think martial artist. They would gain superiority dice and combat maneuvers.

The second would be the sneak attack class (assassins, charlatans, thieves)
 

Aldarc

Legend
I disagree. I want the Rogue split into two classes:

The first would be the light/nor armor warrior that falls inbetween the Battlemaster Fighter and the Rogue. including Corsairs, Duelists, Gallants, Kensei, Puglists, Musketeers, Swashbucklers, and what is typically thought of when people think martial artist. They would gain superiority dice and combat maneuvers.

The second would be the sneak attack class (assassins, charlatans, thieves)
I don’t disagree. (Es ist mir egal.) Monte Cook’s Arcana Evolved designed classes around play styles. The Warmain was designed foe a heavily armored fighter, while the Unfettered was for the light-armored fighter/rogue/swashbuckler, and the Akashic was for the people who play skill and lore monkeys.
 

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