Yes. 3e's intents were rendered public a few weeks ago, see
here.
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Once more, you don't have to play any edition the way it's designed, but it was palpable all along, and 5e, which has a different design intent also feels very different in the way the rules and play are laid out. As for 4e, it's even more obvious when you consider that the DM's role is mostly a referee.
Oh, good grief. That's the guide for products, and if you read the other screenshots, it becomes extremely clear that "competitive" is in relation to market share and not play. It's competitive in the business sense.
I mean... if you read the Do's and Don'ts posted immediately after, it is insanely clear that it's about being market competitive.
Not at all, see above.
It all depends what you mean by "skilled play", which is something that I've much more seen applied to combat than anything else.
I've defined it multiple times, how can you possibly be uncertain what I mean by skilled play?
It goes away by disclaiming skilled play as an intent, as it removes the stress from the player.
I don't see how that is remotely possible. "Bob, you've had a bad day, and we're playing D&D now, and your character that you've been playing the last few years and really love is unconscious and about to be eaten if this roll comes up higher than 3. But hey, don't worry, no stress, because skilled play is off the table, man." I mean, this is you asserting skilled play is a source of stress and expecting everyone to agree with you. As you posted in the last exchange, where you showcased moments that you played skillfully (and I agreed), I'm sure those moments didn't cause you undue and special levels of stress, yes?
As I've said, if you enjoy skilled play and it causes no problem at your table, it's fine, I'm not badwrongfunning it. I'm saying that, just like powergaming, it's a mindset that permeates a table and causes trouble if everyone is not aligned about the objectives of the game.
In particular, I've seen people literally chew up other players for making a "mistake". That is not acceptable behaviour and it only occurs because these people believe that skilled play is critical to the game.
No, it's not, but this isn't a problem with skilled play or the ideas therein, it's jerks at the table. Deal with the jerks.
You know, I'm all for peaceful discussion, but unneeded needling will not keep us in the comfort zone.
Irony.
And yet, you take any single opportunity here to brag about your instances of "skilled play".
I do? I mean, it's the immediate topic of discussion, and I was providing examples of it. I don't have at hand examples of your skilled play, so I used ones I was very familiar with. This, apparently, is bad behavior in your eyes -- providing personal examples of a thing that is the topic of discussion. Given I rarely provide such moments of play anywhere else, this statement reads as you looking for a way to attack me personally rather than engage in discussion. And so immediately after the statement above! Irony, indeed.
Good.
I never said "thwarted", I just mentioned "less technically optimal". For example trying to disarm / bull rush a monster rather than making significant damage, because it looks cool in the environment, or it's the character's way of fighting, his signature move or whatever.
I'll stick with thwarted. If something is logical in the fiction and genre obvious but the mechanics reduce it's effect just because that's what the mechanics are, then an action predicated on the genre logic and fictional situation is being thwarted by mechanics that don't care for either. Frankly, I see this as a failure of the GM for not properly aligning the fiction.
And again I'm not badwrongfunning you, if it's what you like at your table, it's perfect. HOWEVER, I've seen a lot of instances where that expectation of "skilled play" was actually the way to deny fun to people and tables, which is why I don't agree that it's such an universal aim of the game and always making the game better, that's all.
I agree it isn't universal either. Shocking, isn't it? Maybe if you paid attention to what I've said rather than imagining something else -- like when I defined skilled play and it didn't align with your assumption, did you engage my definition or did you attack me based on your assumptions?