D&D General Railroads, Illusionism, and Participationism

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Players can win or lose a combat or succeed or fail at the end of a scenario but I don't see how the game as a whole can be won. Maybe having a distinct end to a campaign? But in all my years playing RPGs, I've never heard players sit back and say, "Yay, we beat the game" like we do with Pandemic or Marvel Champions.
I think the closest is something like a published adventure, themed around a specific BBEG. Like ... if someone said they'd "beaten" Curse of Strahd, I'd at least understand what they meant. It's kinda like how finishing the CRPG's main story (and probably at least some side quests) is considered "beating" it.
 

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Players can win or lose a combat or succeed or fail at the end of a scenario but I don't see how the game as a whole can be won. Maybe having a distinct end to a campaign? But in all my years playing RPGs, I've never heard players sit back and say, "Yay, we beat the game" like we do with Pandemic or Marvel Champions.
You can certainly lose the game, by having your characters killed. I agree you can't really win the game in the definitive way that you put it, like beating a computer game, with the exception of finishing a particular adventure or campaign. But you can certainly be in a state of winning- levelling up, succeeding at your goals, receiving treasure - that doesn't necessarily ever end.
 

Boardgames usually have clearly defined win conditions, RPGs generally don't. Now one might interpret certain things in RPG as win conditions, but that is just your subjective feeling, not something defined by the game. Also, is anyone actually disagreeing about what happens in RPGs? Like I said when this 'win condition' debate last occurred (in this or some other thread, who knows 🤷) it seems to be a purely semantic debate.
 


You can certainly lose the game, by having your characters killed.
Not in D&D. The players can certainly choose to stop the game there, but if they don't and make new PCs, that game continues on. It hasn't been won or lost. The death of the PC(s) doesn't itself end the game, so it isn't a lose state.
 

Players can win or lose a combat or succeed or fail at the end of a scenario but I don't see how the game as a whole can be won. Maybe having a distinct end to a campaign? But in all my years playing RPGs, I've never heard players sit back and say, "Yay, we beat the game" like we do with Pandemic or Marvel Champions.
Let's see .. the two most memorable campaigns I played in during the 3e era resulted in an absolute clear win in one and a clear loss in the second. In the first, we saved the world from a demon invasion, sealing the rift and banishing an evil god. Total win. Awesome game. The second, in a completely different way, we utterly failed to achieve a single goal we had and doomed the world to a demon invasion. Total loss. Awesome game. We were literally the incompetent minions of an evil overlord, didn't think we were, and proceeded to make things worse for everyone by releasing an even worse evil.

So, yeah, you totally can win at D&D. The argument that you can just then establish a new set of conditions doesn't really stop that there are clear wins and losses by confusing that you can create new conditions if you want. Like, if you start a new game of Monopoly after the old one, and keep doing that, or, heck, have multiple Monopoly games overlapping, can you really say you can win at Monopoly? I mean, sure, you can win a game, but the series? Best y of x?
 


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