I think the closest is something like a published adventure, themed around a specific BBEG. Like ... if someone said they'd "beaten" Curse of Strahd, I'd at least understand what they meant. It's kinda like how finishing the CRPG's main story (and probably at least some side quests) is considered "beating" it.Players can win or lose a combat or succeed or fail at the end of a scenario but I don't see how the game as a whole can be won. Maybe having a distinct end to a campaign? But in all my years playing RPGs, I've never heard players sit back and say, "Yay, we beat the game" like we do with Pandemic or Marvel Champions.