Faolyn
(she/her)
Yes, that is true. You continually say that it isn't required. It has nothing to do with requirements, which is something I have said over and over again.Yes, and that also assumes you will therefore succeed at 'at level' tasks, roughly 65% of the time.
That still doesnt mean its required, as we have gone over many times.
Is it? That just sounds like a thing where they figured people like bigger numbers, and +2 is bigger than +1. Like I knew a guy in college who had a semi-homebrew system based very roughly on Exalted where you rolled a d10 and multiplied it by 10. However, there were no numbers in between the 10s, so functionally, there was no difference between rolling a 6 and rolling a 60. But bigger numbers felt better to him.I'm searching for this old blog, but I've found that on release, they went with a baseline of +2 Proficiency Bonus, instead of +1 in the beta? Thats interesting.
Or maybe they originally had plans for 0th-level characters or NPCs that would only get a +1, and then decided against them.
If by "losing" you mean "dying," well, it's becoming more and more common in non-D&D RPGs for death to be an option, or the PC can be taken out of the game by other means, or rescued heroically later on. Death is no longer seen as a punishment for unfortunate rolls, but as something that should be cinematically appropriate and, if possibly, kinda cool.All in all, it just say's "we expect you to win", especially if a suggestion to start at 16 is followed.
Almost like a tutorial or entry level encounter in PC games. You are not expected to lose, or even have it be a likely potential.