Thomas Shey
Legend
On what are you basing this assessment? Is there a way to satisfy your criteria of character's influencing the content of the game without the players having access to narrative level mechanics?
Now I'm going to take the other side of this: you don't have to have access to narrative level mechanics for the result of a game to come out differently; they just have to be allowed to come out differently. That's operating on a different level than what I've been talking about regarding the events-in-play, and its something APs are absolutely not going to do, and my interpretation is that Ovinomancer is talking about how things actually play out, not only in final result but in steps along the way; if those steps are going to be the same no matter what the PCs do, then in practice the individual adventure the GM is running might as well be an AP even if he's doing it entirely himself.