Thomas Shey
Legend
That’s fair. Everyone’s sense of what is cosmetic may vary.
But the point is that the game is about what’s in the book more than about the characters that are brought to the table.
And as I said before, that's only true if the overall plotline and steps are what's important to you. That is not a given.
Sure, but the steps along the way are predetermined. Will one group of players head to the Peaks of Flame while another group skips them? Sure. There’s room for moving about and for the steps to be rearranged. Chult is a hexcrawl, so the specific path one group takes will differ from another.
What I'm arguing is that often that level of decision is not what someone cares about.
But they’re all going to reach Omu. They’re all going to have to deal with Raz Nsi. They’re all going to have to collect the different totems to gain entry to the tomb. They’re all going to deal with the trickster gods. They’re all going to have to find the skeleton keys to progress through the dungeon. They’ll all face off with Acererak and the Soulmonger.
But again, so? If that all doesn't matter to them? That the whole point in the game is to be able to engage with the combat system and interact with other characters, both PCs and NPCs?
And again, that’s not bad by any means. There are decision points and spots for player input. And that kind of shared experience is pretty foundational to the hobby. Most (but not all) of us have some kind of fond memory of making it through White Plume Mountain or clearing the Caves of Chaos or what have you.
My only argument is that at least some of the participants are considering some things mattering more a given, and to a given player that doesn't always follow. As I said, your argument and some others is based on the assumption that the view from on high is the more important one, and its just that--an assumption. It may well be for you, but it does not follow that it does for everyone.