AbdulAlhazred
Legend
@Manbearcat So, I guess I don't have a whole lot of position to defend except I have found that various versions of Story Now play pretty much sidestep the entire question of 'Railroading' or 'Participationism'. The players should be laying the track in a Story Now game, for the most part! Certainly in DW that would be true. Other Story Now or similar type games may be so constrained that the GAME ITSELF creates a bit of a railroad, but I think arguing about that is kind of pointless in that such games are about the CHARACTERS primarily, so MotW might be pretty constrained, you will engage in a pretty narrow field of play there, and the primary goal may be foreordained, but the players are still generating a lot of input into the fiction, not just action declarations, IIUC.
I'm not that keen on discussions of the OP's topics in a wider sense, such as in D&D, because I just don't care that much, lol. I think its just table politics, basically. IME there are two types of super successful GMs. One are the prodigies who are simply so full of creative energy and drive that the game is ALWAYS going to be mostly about them, and people enjoy that. The other are highly collaborative. For the later case, I think something that formalizes the collaboration should be a positive thing, however familiarity and whatnot doesn't necessarily make that true in any specific case.
Probably the people that are most likely to run INTO these considerations will never read a thread on EnWorld. That is, its probably casual GMs that are running something like APs in 5e or PF1e that could profitably absorb some new techniques, but those are people who don't spend time reading forums.
I'm not that keen on discussions of the OP's topics in a wider sense, such as in D&D, because I just don't care that much, lol. I think its just table politics, basically. IME there are two types of super successful GMs. One are the prodigies who are simply so full of creative energy and drive that the game is ALWAYS going to be mostly about them, and people enjoy that. The other are highly collaborative. For the later case, I think something that formalizes the collaboration should be a positive thing, however familiarity and whatnot doesn't necessarily make that true in any specific case.
Probably the people that are most likely to run INTO these considerations will never read a thread on EnWorld. That is, its probably casual GMs that are running something like APs in 5e or PF1e that could profitably absorb some new techniques, but those are people who don't spend time reading forums.