Lanefan
Victoria Rules
This is the second time today I've found myself wishing for a "facepalm" emoji under the like button...Good. I wrote it with you in mind.![]()

This is the second time today I've found myself wishing for a "facepalm" emoji under the like button...Good. I wrote it with you in mind.![]()
Do you mean you don't accept it as valid or possible, or simply that you wouldn't like to play that way yourself?And that (bolded) is a key thing: some of us simply don't and won't accept this as a premise for how to run/play an RPG and-or build a setting, because it puts the setting on a foundation of sand when what's desired instead is a sense of permanence, consistency and continuity.
should have been enough to clueyouanyone
My intent wasn’t to be snarky, disrespectful or personal. Apologies if it came across that way.Mod Note:
I will take it that somewhere, you got the idea that snarky strikethrough wouldn't look like taking a personal dig. Go back to that place, and get a refund, because that's a lousy idea.
How about you just speak to/about folks respectfully, hm? Thanks.
Canonically, D&D has no spell fumbles. I was talking about D&D.Can't speak for anyone else here but in my game both those things are eminently possible as explanations for a caster fumbling a spell and a thief failing to climb a wall, respectively.
I'm aware that there's controversy. I am pointing out that one particular argument being advanced - that Spout Lore means the PC is "quantum collapsing" a setting element into existence, and hence is a "silly" thing - is a bad argument.If it's recollection of a setting element (e.g. the location of a Dwarven forge) that's more controversial due to different systems putting control of setting elements in the hands of the GM, the players, or nobody in particular; because if successful this adds something to the setting that wasn't there (or wasn't known of) before.
In @Manbearcat's example, the player is trying to gain an advantage, namely, of having a Dwarven forge nearby.There's also the question of whether the player is trying to gain an advantage of some sort.
The more I think about it, it (something like Sprout Lore) might be something I'd be fine trying as a DM.It's not a thing that happens. The move Spout Lore is entirely about what the character recalls about a thing, and obliges the GM on a hit to provide a useful recollection about that thing. If you feel this is authoring fiction outside the character, then you should also have a problem if a 5e character asks the same question and the GM willingly decides to agree and makes up the same fiction. Or with a character making an attack roll and causing an orc to be struck and killed by a sword. So, really, it's not about the fiction created or some imagined barrier, but rather if the GM is being obliged to create fiction in ways you're not already used to.
Yes it is.It's not a thing that happens.
You omit here the crucial part that the player unilaterally makes up the thing of which information is being recalled, thus compelling it into existence.The move Spout Lore is entirely about what the character recalls about a thing, and obliges the GM on a hit to provide a useful recollection about that thing.
No, because the player is not compelling anything. Whether or not the thing they ask about exists is not within their power in any way. The GM can just say "no, there is no such forge, and in fact, this setting doesn't even have dwarves."If you feel this is authoring fiction outside the character, then you should also have a problem if a 5e character asks the same question and the GM willingly decides to agree and makes up the same fiction.
No. That is completely different thing. It is within the causal power of the fictional character being played to do this, unlike ex nihilo forge creation.Or with a character making an attack roll and causing an orc to be struck and killed by a sword.
I'm used to it just fine. This is how all GMless freeform RPGs basically work. Players just make stuff up, so it is true. I still understand where the difference lies.So, really, it's not about the fiction created or some imagined barrier, but rather if the GM is being obliged to create fiction in ways you're not already used to.
Part of the difference between the films Star Wars and Casablanca is not just differences of characterisation but differences of plot and theme. And this despite both films having protagonists who are reluctant members of the resistance.And why does anything except the bolded bit matter?
The play at the table is the point of the exercise, isn't it?
So, will the events unfold differently if my PC is a Folk Hero Rogue, rather than a Noble Paladin with the Oath of the Crown?Storm King’s Thunder is all about the upending of the traditional order due to the disappearance of the Storm King. Lots of potential resonance for a character built around the ideal of feudalism.
IMO one cannot say they have a preference for A over B without believing there’s an important distinguishing factor between A and B.
You don't say! The complaint about "player authored edits" is about player making edits, and not about edits in general! Who could have guessed!