That's very helpful. So not allowing sneak attack damage on spells now means the game I run is broken?If sneak attack on cantrips(or any spell that is) will break your game, then I suggest that you ban Wizards, Bards and Clerics from your game. Possibly Druids and Paladins also.
It was at least as helpful as, "Anyone who wants it to work with Toll of the Dead, Dancing Lights, or intense glares, go ahead."That's very helpful. So not allowing sneak attack damage on spells now means the game I run is broken?
No they are not, because of this text: "The Attack must use a finesse or a ranged weapon."So RAW, spells are weapons, And if it is a ranged spell, meets the requirements for sneak attack
You are correct.No it's 2d10 vs 2d8. All dice are multiplied.
You can but a net by itself has no damage type so you get no extra sneak attack damage from it. This was covered in sage advice I believe.You can sneak attack with a net.
A. Net.
and what makes shadow blade/booming blade/sneak attack less worrysome then ray of frost/sneak attack?I don't know what the confusion is about, you can quite explicitly Sneak Attack with Green Flame Blade/Booming Blade, provided that the weapon you're using to do so is finesse. Yes, it has the potential to unbalance your game, but it's legal RAW. No, it wouldn't work for any other spell, unless the spell is explicitly a weapon attack with a ranged/finesse weapon (so, a Shadow Blade would work, but something like Firebolt or Steel Wind Strike wouldn't).
Several things:and what makes shadow blade/booming blade/sneak attack less worrysome then ray of frost/sneak attack?
There's no reason you have to. It might seem arbritraty, but this is D&D, arbritrary rules for balance purposes is the name of the game.You are correct.
There is another issue, though. If you're going to allow it with cantrips that don't involve physical finesse or ranged weapons, then sneak attack would also apply to ranged spells of 1st level and higher that also have attack rolls. There's no reason for firebolt to get sneak attack, but not scorching ray.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.