Lanefan
Victoria Rules
1 to 3 seconds in a 6-second round translates to 4-to-10 initiative pips out of 20, which when things could be happening on any of those pips, is a lot.I mean, I get what you are saying but let’s break it down a bit: Moving up to 30 feet, for a capable adventurer, might take what… somewhere between 1 to 3 seconds? Is that really important to simulate more granularly in a 6 second round combat system that is largely abstracted to begin with? I guess as an optional “combat movement” rule, some might latch onto it.
And if someone spends the entire round moving? Yes, knowing where that character is at any given time can be very important if other people are chucking A-of-E spells around and-or there's stray missile fire to contend with. Having the character be here until suddenly it's there instead is way too abstract for me.