Sepulchrave II
Legend
Ooh. Is it אות or 𐤕 ?Oooh, you missed the dwarves of Eberron. They have the mark of Warding.
Ooh. Is it אות or 𐤕 ?Oooh, you missed the dwarves of Eberron. They have the mark of Warding.
But isn't that kinda the core of the issue with the Ferengi? If a lot of people think that, how do you satirise capitalism without coming across as anti-Semitic?To a lot of people, capitalism is synonymous with Jews.
No. You're using their acts to justify violence. The orcs attacked a village and killed villagers, so violence is justified. Those orcs could be neutral or evil and it wouldn't matter. Many orcs are evil, because they do evil things. Not to justify the violence.My point stands that it doesn't matter if the orc is born inherently Evil, is choosing to do evil, or is simply causing evil in the process of doing their job (the banality of evil), we are still using mortality to justify violence.
Take away the morality and you still have orcs that attacked a village and killed villagers, so there's nothing murky about hunting them down and making them pay for those actions.If we take away that morality, we just have a group of people with conflicting interests, and the question of killing them and stealing their possessions becomes murky enough that it makes the PCs no better than the monster's they fight.
I think that more than anything else is why you end up with people incorrectly thinking that all orcs(and other monsters) are evil. Most people only use them as evil because the game is an escape from the real world, even though the game itself says that they are not all evil.Personally, I prefer to keep realpolitik out of my gaming exactly because the real-world is full of conflicts and combatants that can't cleanly be labeled as Evil and the world is messed up place because of it. I'd rather my escapist fiction be an escape from such heavy thinking.
Unfortunately, it seems we are no longer allowed to keep realpolitik out of our fiction at all. I really want to know what all the people who are making these accusations want out of D&D, or out of escapist fiction of any kind.My point stands that it doesn't matter if the orc is born inherently Evil, is choosing to do evil, or is simply causing evil in the process of doing their job (the banality of evil), we are still using mortality to justify violence.
If we take away that morality, we just have a group of people with conflicting interests, and the question of killing them and stealing their possessions becomes murky enough that it makes the PCs no better than the monster's they fight. Nitchie might be amused, but it makes for an unsatisfying game session.
Personally, I prefer to keep realpolitik out of my gaming exactly because the real-world is full of conflicts and combatants that can't cleanly be labeled as Evil and the world is messed up place because of it. I'd rather my escapist fiction be an escape from such heavy thinking.
I'm curious why you think the movie goblins were unavoidably a Jewish caricature. The imagery is from how goblins have been depicted all over the place. Google goblin images and you come up with big noses and pointed ears like that. The banking aspect is from the books.I disagree about Harry Potter and the Ferangi. The Ferangi as originally introduced could have been taken straight from early 20th century anti-Semitic cartoons (though they were redeemed later on by being given more depth in DS9), and while I think the goblins in the Harry Potter books are a very arguable case, their depiction in the movies is really specifically, unavoidably a Jewish caricature.
Well... Not in my little corner of the world.To a lot of people, capitalism is synonymous with Jews. (And to an entirely different group of people, socialism is synonymous with Jews. Anti-Semitism is weird.)
I disagree about Harry Potter and the Ferangi. The Ferangi as originally introduced could have been taken straight from early 20th century anti-Semitic cartoons (though they were redeemed later on by being given more depth in DS9), and while I think the goblins in the Harry Potter books are a very arguable case, their depiction in the movies is really specifically, unavoidably a Jewish caricature.
Jabba was lightly visually evocative of a fat Pasha reclining on a sofa, but he was more predominately alien in looks and sound IMO.Jabba's palace is ripe with the same imagery: desert sands, scantly clad slave girls, rotund barbaric guards, a scheming majordomo, etc. The whole thing was a love letter to the old serials that inspired George, right down to Flash vs Ming the Merciless.
I doubt George was attempting in either situation to be racist against certain peoples, but rather to use the story tropes he grew up on in a new way.
I mean the same film has explicitly Asian-coded Neimodians that speak with east-Asian accents, so I really don't think Watto is any sort of a subconscious mistake.Jabba was lightly visually evocative of a fat Pasha reclining on a sofa, but he was more predominately alien in looks and sound IMO.
Wato is very much more directly Semitic in personal looks and how he sounds.
I think Lucas was putting Wato in a more directly pulp Indiana Jones Arab street merchant type of setup with stronger associated traits as one aspect of what he was trying to evoke.
It's mostly that last one, though I think Eberron deserves a bit more credit than you're giving it here. The halflings of the Plains don't draw from any specific indigenous cultures but instead incorporate many tropes (not stereotypes) from around the world, which is to say nothing of the Daask. Tairnadal elves may be horseback marauders with little care for administration, but their imagery largely invokes the Middle East/North Africa, and their religion differs vastly from both historical sources.I wonder when people say "I want D&D races to be more like Eberron" if they mean the jewish dwarves, the Mongol elves, the headhunter drow, and the First World halflings, or do they just mean the non-evil orcs?
Which is why my ultimate takeaway from any sort of real-world morality grafted onto gaming is that you accept the premise your foes actually are evil and thus you can participate in the violence OR you believe all conflict comes from a place of conflicting interests and mediation and resolution should be the primary method of resolution, with violence as a sad last resort.