The "I Didn't Comment in Another Thread" Thread

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We used to call it roll-master.
Arms Law, Claw Law, Character Law.... All rolled up into one big mass (mess) called Rolemaster. One of my players figured out the rolling a 66 on the critical hit chart was almost always an insta-kill and, surprise surprise, started rolling that number several times a session. Was killed by a 10x10x10 stone block trap that required you make 100% success on a virtually impossible Athletics check. "OK, you're 75% successful. You have managed to get everything clear of the block that's above your waistline. Sadly, that means everything below that point has been completely crushed and you bleed out in one minute." It was from a published LotR dungeon.
 

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Rolemaster.
Clearly you have never played Rolemaster with it's hundred or so weapon hit charts, 30 types of armour, and 3 different magic realms (with combos of those realms for added spice).

And the critical tables that could roll over... Call lightning? F critical? Sure "Side strike melts foe's lower skeleton and destroy a variety of organs. Foe is inactive and dies in 9 rounds" but also "foe hears a crackling sound and loses 1 round of initiative". There is nothing more pleasurable than knowing that the nine rounds of agony your spell caused would be compounded by auditory discomfort for your foe.

Ah, those were the days, back when we had realistic magic rules...
 

Arms Law, Claw Law, Character Law.... All rolled up into one big mass (mess) called Rolemaster. One of my players figured out the rolling a 66 on the critical hit chart was almost always an insta-kill and, surprise surprise, started rolling that number several times a session. Was killed by a 10x10x10 stone block trap that required you make 100% success on a virtually impossible Athletics check. "OK, you're 75% successful. You have managed to get everything clear of the block that's above your waistline. Sadly, that means everything below that point has been completely crushed and you bleed out in one minute." It was from a published LotR dungeon.
That's exactly how we played, with Arms Law first, etc. and then he got a MERP book, one of the Mirkwood ones. It was ok, though we eventually switched to AD&D for ease of use. Those ICE modules were the bees knees for quality though, so nice ...
 

That's exactly how we played, with Arms Law first, etc. and then he got a MERP book, one of the Mirkwood ones. It was ok, though we eventually switched to AD&D for ease of use. Those ICE modules were the bees knees for quality though, so nice ...
The artwork in them was incredible and the Middle Earth lore was pretty deep. I did actually have a player who got greedy when the party cleaned out a barrow. It ended... badly for him.
 

The artwork in them was incredible and the Middle Earth lore was pretty deep. I did actually have a player who got greedy when the party cleaned out a barrow. It ended... badly for him.
He found the Wight? No Beornlings to help then. I think if I ran that again, I'd use Mythras.
 





(CleverNickName has entered the chat)
Did someone say pizza?

For the life of me, I will never understand why space-magic needs to be different from book-magic (which needs to be different from blood-magic (which neeeeeeeds to be different from god-magic (which absolutely must be different from song-magic (etc.)))).

Do we need five (and counting!) unique game mechanics to accomplish the same thing? I mean, clearly we do, but I'll never understand why.
You've clearly never read a Brandon Sanderson book.
 

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