D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg

  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

log in or register to remove this ad

There’s no real compatibility issues, no, but there are now some pretty huge consistency issues. I would rather they have updated the core first before updating non-core stuff — or even better update everything together so there is no inconsistency. 5e is rapidly becoming a rather unwieldy mishmash of ideas and mechanics.
Consistency is unimportant to D&D, as 5E is an exceptions based game. As long as inconsistent rules work together in the same framework, no proble..
 

log in or register to remove this ad

I'd rather that he's right. The idea that each new edition being a departure in design instead of simply being an iteration of the previous edition is vomitous to the extreme.
I understand where you are coming form.

My disagreement is that 4e was SUCH a leap forward than 5 was a few steps back... I just want to see it move forward again.
 

Fair enough. I'd argue that verisimilitude even in that sense is a (hopefully) fortunate byproduct rather than the targeted goal. It happens only where the rules for likely adventurer interactions are extensible to the remainder of the setting.
We'll have to agree to disagree. The whole point of the rules is to provide that consistency. Disassociated mechanics and all that.
Verisimilitude is basically how one makes sure people aren't having too much fantasy and fun.

Fighter getting too interesting? A little Verisimilitude will fix that.
Some people want their fantasy to have at least a whiff of logical sense, others want pure dreamscape and surrealism. To each their own.
 

Consistency is unimportant to D&D, as 5E is an exceptions based game. As long as inconsistent rules work together in the same framework, no proble..
go back and tell that to someone playing a 3.0 prestige class that never got updated to 3.5... or someone pissed they had to rebuy a book for the updated class.
 

Verisimilitude is basically how one makes sure people aren't having too much fantasy and fun.

Fighter getting too interesting? A little Verisimilitude will fix that.

I disagree. Verisimilitude is what helps me buy into the setting and makes it easier to accept the more fantastical elements.

It's almost as if different people find different things fun and we don't need to disparage what another enjoys even if we ourselves might not find it fun.
 

like I just edited the Goblins, Hobgoblins and the Bugbears and orcs are already changed people are guessing elf/ drow eladrin shadar ki too. it isn't balance. when 1 person shows up with an old race and someone shows up with the same race but updated it will cause problems (the edition wars version9) at first some will roll with it and some will pick sides... but over all as we saw with 3.5 sooner or later everything will move on.
No real reason to, since the Tasha's version Races are built using the same balancing math logic as the Core: Tasha didn't change any math, they just loosened the fluff tie a bit.
like I said I hoped this would be a ground up rewrite.
Doubtful: there is no good business case for disrupting the player base like that. Evolution is the future, not revolution.
 

go back and tell that to someone playing a 3.0 prestige class that never got updated to 3.5... or someone pissed they had to rebuy a book for the updated class.
Different from this, since the balance math is the same. Nothing has changed except some options now have equivalent new options.
 



No real reason to, since the Tasha's version Races are built using the same balancing math logic as the Core: Tasha didn't change any math, they just loosened the fluff tie a bit.
except you are compairing a rewriten race with optional swaps... I love Tasha's I dislike this half step...

btw add Duergar don't get the Dwarven racial traits,
 

Remove ads

Remove ads

Top