D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

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  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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Fair enough. I'd argue that verisimilitude even in that sense is a (hopefully) fortunate byproduct rather than the targeted goal. It happens only where the rules for likely adventurer interactions are extensible to the remainder of the setting.
Verisimilitude is basically how one makes sure people aren't having too much fantasy and fun.

Fighter getting too interesting? A little Verisimilitude will fix that.
 

But Tasha's rules characters are not fundamentally different in any way, the initial paperwork is a smidgen different. In play, there is no difference other than details to the exceptions based rules.
when ability scores can be swaped and prof swaped I agree... when the races get rewritten minus subrace... not so much.
so far orc the Goblins, Hobgoblins and the Bugbears
people are guessing eladrain drow and shadar ki
You can take it to the bank: WotC won't want to rock the D&D boat anymore than Hasbro does Monopoly. That doesn't mean they won't still do "new editions," but look for something more like B/X to BECMI to Rules Cyclopedia, nothing as radical as 1E to 2E.
I hope you are wrong
 

when ability scores can be swaped and prof swaped I agree... when the races get rewritten minus subrace... not so much.
But a SCAG Deep Gnome using an Armorer Artificer Class from Tasha's can play at the same table as this new Deep Gnome with an Arcana Domain Cleric. There is no compatibility or balance issue anywhere, same as standard Human versus Variant Human at the same table.
I hope you are wrong
Don't hold your breath, is al I'm saying.
 



But a SCAG Deep Gnome using an Armorer Artificer Class from Tasha's can play at the same table as this new Deep Gnome with an Arcana Domain Cleric. There is no compatibility or balance issue anywhere, same as standard Human versus Variant Human at the same table.

Don't hold your breath, is al I'm saying.
There’s no real compatibility issues, no, but there are now some pretty huge consistency issues. I would rather they have updated the core first before updating non-core stuff — or even better update everything together so there is no inconsistency. 5e is rapidly becoming a rather unwieldy mishmash of ideas and mechanics.
 


But a SCAG Deep Gnome using an Armorer Artificer Class from Tasha's can play at the same table as this new Deep Gnome with an Arcana Domain Cleric. There is no compatibility or balance issue anywhere, same as standard Human versus Variant Human at the same table.
like I just edited the Goblins, Hobgoblins and the Bugbears and orcs are already changed people are guessing elf/ drow eladrin shadar ki too. it isn't balance. when 1 person shows up with an old race and someone shows up with the same race but updated it will cause problems (the edition wars version9) at first some will roll with it and some will pick sides... but over all as we saw with 3.5 sooner or later everything will move on.
Don't hold your breath, is al I'm saying.
like I said I hoped this would be a ground up rewrite.
 

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