D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books. Aarackocra Assimar Bugbear Centaur Changeling Deep Gnome Duergar Eladrin Fairy Firbolg Genasi, Air Genasi, Earth Genasi, Fire Gennasi, Water Githyanki Githzerai Goblin Goliath Harengon Hobgoblin Kenku Kobold Lizardfolk Minotaur Orc Satyr Sea Elf Shadar Kai Shifter Tabaxi...

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

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  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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Weiley31

Legend
At least the Combat Maneuvers are something. Better than just standing there and just wacking things with a stick.

Still hoping the Shadar-Kai still have the ability to basically go NO to magic sleep still.
 


Maxperson

Morkus from Orkus
It might if you assume a common physiological baseline. But that is not a safe assumption for fantasy creatures.
D&D is an exceptions based game where exceptions are explicitly called out. If when we read the new halfling section it explicitly talks about their non-human physiology allowing them to move faster, then that will explain things. I very much doubt WotC will have done that, though, which means the physiology won't be different enough to account for it.
 




D&D is an exceptions based game where exceptions are explicitly called out. If when we read the new halfling section it explicitly talks about their non-human physiology allowing them to move faster, then that will explain things. I very much doubt WotC will have done that, though, which means the physiology won't be different enough to account for it.
D&D is a rules-based game where creatures' capabilities are mechanically defined. If the new section for halflings says they can move at the same pace as a medium creature, they can. Any question of physiological feasibility can be answered by "its different enough to allow what the rules say it allows."
 

Maxperson

Morkus from Orkus
D&D is a rules-based game where creatures' capabilities are mechanically defined. If the new section for halflings says they can move at the same pace as a medium creature, they can.
Sure, but not due to physiology. So they'll will nonsensically be able to move as fast as creatures with similar physiology and twice the stride length.
 

Mecheon

Sacabambaspis
No. It fails to be a Warlord which is what most people really mean when they say "advanced fighter." The Battlemaster is very much an advanced fighter. It is NOT a Warlord.
Nah, people are moreso wanting something moreso like the Warblade from 3E. Something with the idea of Fighter but more meat to it

Like, I will bang the Warlord drum any chance I get, but this is just folks finding the basic fighter not meaty enough and want something more to it and is an issue dating back to the playtest
 

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