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D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books. Aarackocra Assimar Bugbear Centaur Changeling Deep Gnome Duergar Eladrin Fairy Firbolg Genasi, Air Genasi, Earth Genasi, Fire Gennasi, Water Githyanki Githzerai Goblin Goliath Harengon Hobgoblin Kenku Kobold Lizardfolk Minotaur Orc Satyr Sea Elf Shadar Kai Shifter Tabaxi...

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg

  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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Cadence

Legend
Supporter
Regardless of how one feels about the direction of the changes, I have to say that having this sort of half updates creates a mess. 5e has for a while had mutating design paradigms which results older stuff being designed with different logic that the newer stuff, and it is just getting worse. It is simply system-aesthetically unappealing and unprofessional. If I pay for stuff, I want it to be polished and coherent. 5e no longer really feels like that.

Yes, but doing so feels kind of traditional...

1e got UA and then didn't the survival guides that came late feel really different than the early stuff.

How many different things were B-B/X-BECMI-Cyclopeida?

2e got skills and powers

3-3.5

4-essentials

...
 

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HammerMan

Legend
Yes, but doing so feels kind of traditional...

1e got UA and then didn't the survival guides that came late feel really different than the early stuff.

How many different things were B-B/X-BECMI-Cyclopeida?

2e got skills and powers

3-3.5

4-essentials

...
yeah and you can even go father with 3.5 at the end of 3.5 we had Incarnum, Bo9S, and classes in PHB2 that all were different (including knights that have challange not unlike the 4e marks)
 

Changlings are definitely popular in various settings, so their inclusion isn't surprising. Kalashtar are very tied to the lore of Eberron, and you can make something similar with Custom+Psionic feat. I suspect warforged may be scheduled for inclusion in an unannounced book that is coming soon (Spelljammer). Shifters? They aint popular, but maybe they felt that they had mechanical issues and needed reworking?

Shifters exist in the Forgotten Realms, Nerath, and obviously Eberron settings since 4e , they were even in the 4e PHB2.

The Forgotten Realms had its own version of Changeling back in 3.5e, but it was a Template, but lore & name wise they were basically the same thing, half doppelgangers called Changelings.

There were attempts in Dragon mag articles to give possible ideas for adding Warforged and Kalashtar to the Forgotten Realms , but they had issues. The Warforged had no solid canon to it, it a serious of hypothetical approaches and the FR Kalashtar were tied to victims of the spellplague and were very disturbing.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
My last half-elf character and his sister were orphans. She was raised by a human merchant family (from a young enough age that her elvish was non-existent) and he was taken in by a local family of Dwarfish brewers. (The cause of their being orphaned was tied by the DM to some big plot points for the game). You get some strange looks as a half-elf when you go up to the table of Dwarves who don't know you, but being able to discuss the intracacies of making a ale and hold your own in an argument about the different brands in not-very-accented Dwarvish goes a long way. The DM let me take as warhammer as a weapon even though it didn't fit my cleric domain.
Well that is what D&D is about and has been about. As demonstrated of course we don’t need to scuttle the rules to be cool. We have been doing it at our tables when we want, with the DM all along
 

Cadence

Legend
Supporter
Well that is what D&D is about and has been about. As demonstrated of course we don’t need to scuttle the rules to be cool. We have been doing it at our tables when we want, with the DM all along

If we can all do it and have been, why not have it in the rules? Is the fear that too many people will do it without a character background reason? Do they already do enough of that anyway that they'd already drive you crazy with some of their choices? Will this make it easier for folks with story reasons to work with newer DMs?
 

DEFCON 1

Legend
Supporter
If we can all do it and have been, why not have it in the rules? Is the fear that too many people will do it without a character background reason? Do they already do enough of that anyway that they'd already drive you crazy with some of their choices? Will this make it easier for folks with story reasons to work with newer DMs?
Some people don't want it in the rules because it means they then have to tell their players 'No' when they want to have their personal version of D&D be the one that they all play. If they want their D&D game to have Halflings move one less square than other Medium races, they will now have to use the original Player's Handbook and tell their potential players "No, sorry, I'm not using this new Mordenkainen's book for our game." That DM now has to spend the 3 whole minutes explaining to this player why this is true, or spend however long they spent creating their campaign setting document for the new game to add in the ruling "Races for this campaign are X, Y, and Z, which are from the following books A & B".

But see... it's a lot easier to say 'No' here on EN World to the faceless corporate WotC entity that they don't want these changes (even though there is literally nothing saying 'No' to them here will actually accomplish)... then it is to talk with their players and after a conversation reach a conclusion wherein they get what they want... Halflings that only move 25' rather than 30'. Having talks with your players is apparently really hard. But if that's the only way you're going to get your Halflings to walk 25', sometimes you have to bite the bullet and do so.

Until of course your player who wanted to play that Halfling decides to go Monk... in which case at 2nd level you lose out on your 25' movement Halflings anyway. ;)
 

guachi

Hero
all of this for the person who wants to play a character who is not like other dwarves…I don’t like their appearance skills or abilities…but want to play someone who is from that group?

in that case big changes for quite the niche interest…

My negative, cynical take is that you'll eventually get to the point where there's no "type" to play against. It's like Drizzt, but for every race in the book (except humans, whom WotC will continue to make boring).

When everyone is special then no one is really special.

Also this from Crimson Longinus:
It is simply system-aesthetically unappealing and unprofessional. If I pay for stuff, I want it to be polished and coherent. 5e no longer really feels like that.
 



Micah Sweet

Level Up & OSR Enthusiast
Changlings are definitely popular in various settings, so their inclusion isn't surprising. Kalashtar are very tied to the lore of Eberron, and you can make something similar with Custom+Psionic feat. I suspect warforged may be scheduled for inclusion in an unannounced book that is coming soon (Spelljammer). Shifters? They aint popular, but maybe they felt that they had mechanical issues and needed reworking?
I agree about warforged. I think the Autognome from UA will appear as a more setting neutral constructed heritage.
 

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