Especially not dwarven druids of the earth, who care nothing for plants, animals or non-elemental biomes!Every edition: druid can slaughter puppies, burn forests and ride a spaceship, but will not wear armor with a piece of metal in it because bad!
Especially not dwarven druids of the earth, who care nothing for plants, animals or non-elemental biomes!Every edition: druid can slaughter puppies, burn forests and ride a spaceship, but will not wear armor with a piece of metal in it because bad!
I liked 3e's version of level drain, but say with only 1 save instead of 2. With 2 saves, I literally never saw a single level drained and I played 3e from the day it came out until 2 years ago. What I didn't like about the 1e-2e version was that it not only took the level with no save, but even if you did manage to get the level back you still lost all the exp that you accumulated towards your next level.I like the concept of level drains, but it's always been a far-too clunky rule to have, since it needs so much calculation. I would change it so that it gives you a long-lasting or even permanent -d4 to your rolls (then a d6, then a d8, etc.). Or something like that. Level Up uses Strife.
"Druids will not wear armor made of metal. This will never be explained. Get creative!"
Hm. That's right, every edition has included an explanation for it, of varying quality.I thought I remembered pre-5E versions explaining it, but maybe I am just remembering something from a Dragon article or a 3PP book. But basically, it does not restrict the flow of magic the way it does for a mage, but it is because the land was defiled to dig it up and then polluted to refine it. But then there are still lots of other things that druids can use that are just as bad for the planet. Of course, it could just be because they are tree-huggers and not rock-huggers. lol

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.