Jack Daniel
Legend
I've given this one a lot of thought before responding. I think I'm going to have to go with feats. They're fiddly, they're inherently restrictive (in that they define what you can't do as much as what you can do), and they're just plain indicative of a level of mechanical character customization that I'm not at all on board with.
But forget all of that. The real reason to despise the concept of feats is their bloody godawful name. A "feat" isn't a skill you possess or a trick you know. It's an action — a deed! Call these abominable prepackaged abilities "perks" or "knacks" or "talents" — but whoever named 'em feats deserves to play an elvish bard in @Snarf Zagyg's campaign.
But forget all of that. The real reason to despise the concept of feats is their bloody godawful name. A "feat" isn't a skill you possess or a trick you know. It's an action — a deed! Call these abominable prepackaged abilities "perks" or "knacks" or "talents" — but whoever named 'em feats deserves to play an elvish bard in @Snarf Zagyg's campaign.