jmartkdr2
Hero
In general, it's just a personality descriptor - it's no more mechanically relevant than writing "whimsical" or "stingy" on your character sheet.
For classes with behavior restrictions, like clerics and paladins, I work out the details for each character individually. A cleric would already know what is and isn't appropriate behavior for a cleric of their deity - and that means the player needs to know, in a lot more detail than "does good."
For magic items that require a certain alignment, I judge them based on what the creator of the item would think "good" means.
For classes with behavior restrictions, like clerics and paladins, I work out the details for each character individually. A cleric would already know what is and isn't appropriate behavior for a cleric of their deity - and that means the player needs to know, in a lot more detail than "does good."
For magic items that require a certain alignment, I judge them based on what the creator of the item would think "good" means.