D&D General Do you use Alignment in your D&D games?

Do you use Alignment in your D&D games?

  • No

    Votes: 23 19.0%
  • "Yes, always." - Orson Welles

    Votes: 41 33.9%
  • Not for player characters, but yes for NPCs and monsters

    Votes: 7 5.8%
  • Not for player characters or NPC, but yes for monsters

    Votes: 1 0.8%
  • Not for most creatures, but yes for certain "outsiders" (ie particular fiends, celestials, etc.)

    Votes: 17 14.0%
  • Not for 5E, but yes for some earlier editions

    Votes: 1 0.8%
  • Yes, but only as a personality guideline, not as a thing that externally exists

    Votes: 37 30.6%
  • OTHER. Your poll did not anticipate my NUANCE.

    Votes: 17 14.0%


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Cadence

Legend
Supporter
Of course, actions in the game will have consequences, including on the character stats. But does it say anywhere that the player is not allowed to do what he wants ? So no, it's not prescriptive, it's just a record. After that, all the advice in that section is to remind people that you are indeed roleplaying a character who, unless completely insane, does not vary his behaviour one day to the next, and in particular does not change on a player's whim because he suddenly wants to be able to wield the new intelligent magic sword that the party has found... :p

3.5 says it's fine and expected that players will deviate some from the claimed alignment, but if they do so regularly the DM should change their alignment. By 3.5 RAW, you explicitly can't play someone fairly consistently as a different alignment than what is written on the sheet without the DM stepping in.
 


Oofta

Legend
A poster brought up an experience playing 3 in a thread tagged general (and not tagged 5e or old) and said it was 3 and was emphatically told they had the 3/3.5 rules wrong. I was just addressing that.

Yeah, I was just commenting on @Vaalingrade using that example in the first place. It doesn't really have anything to do with the current version of the game. That, and in my experience, alignment was never prescriptive outside of paladins. Paladin oaths have taken the place of the alignment restrictions which I think is a better approach.

Maybe I'm just not being clear. Saying that the DM may determine that your alignment has changed based on behavior is one thing, even if that has repercussions on their character class. Telling a player that their alignment is now X so they have to change their PC is putting the cart before the horse. Outside of a rare curse such as a Helm of Opposite Alignment (which is no different from other domination magic) it's bad DMing to tell people how their players should behave IMHO.

3.5 says it's fine and expected that players will deviate some from the claimed alignment, but if they do so regularly the DM should change their alignment. By 3.5 RAW, you explicitly can't play someone fairly consistently as a different alignment than what is written on the sheet without the DM stepping in.

But that is not the same as telling a player how their PC should behave.
 

Charlaquin

Goblin Queen (She/Her/Hers)
But at a certain point you're going to describe behaviors that most people do consider evil. No description is ever going to be entirely objective, all descriptions that indicate meaningful things about behavior are going to be subjective. Is causing pain and suffering in others rewarding for you?

For the vast, vast majority of people that play D&D it would be considered evil.
That’s exactly my point. If the behaviors described are something the majority of people would consider evil, then giving it an evil alignment isn’t actually doing anything. It’s telling people something they already know.
D&D is not an advanced philosophy course for people to plumb the depths of what morality means, it's a game. One that uses oversimplification and glosses over details constantly. As always if you don't like alignment ignore it.
I’m not suggesting making it a philosophy course or chastising anyone for using simplifications. I’m questioning the utility of having alignment when the monster description tells you its behavior. If the description makes it obvious to most people that the monster is chaotic and evil, the alignment is redundant. If the description doesn’t make it obvious to most people, perhaps it shouldn’t be chaotic evil.
 


Cadence

Legend
Supporter
But that is not the same as telling a player how their PC should behave.
In 3.5 it does let the DM say they can't consistently behave in some ways if they want to still be a Bard or Barbarian or Cleric or Monk or Paladin though, right?

(Which is why many like alignment in 5e better).
 

Charlaquin

Goblin Queen (She/Her/Hers)
Ease of sorting?

Why do book stores try to break fiction books into mystery, sci-fi, fantasy, romance, young adult when folks could just use the back cover blurb? Especially when many books cross over?

The online sellers on the other hand can use multiple tags. With more things being online now in games, fan we got to, say, 20 or 30 descriptors and give each creature up to a half dozen? If we did, would one describing how likely they were to keep their word or one about how likely they would be to offer legitimate hospitality be useful? (Rereading Cugel's story, and that might be the most important information one can get in some cases.)
That might be a useful way to use such categories, but D&D doesn’t really take advantage of it. Monsters aren’t organized by alignment, they’re organized alphabetically, and sometimes by type. I also think creature type would be much more useful for this purpose than alignment would.
 

Vaalingrade

Legend
Yeah, I was just commenting on @Vaalingrade using that example in the first place. It doesn't really have anything to do with the current version of the game.
Again. General. Thread.
But that is not the same as telling a player how their PC should behave.
This thread has a ton of DMs in it saying they're specifically using it as a stick to enforce behavior. 'No Evil', 'preventing murder hobos', 'making them reflect on their actions'.
 

Oofta

Legend
That’s exactly my point. If the behaviors described are something the majority of people would consider evil, then giving it an evil alignment isn’t actually doing anything. It’s telling people something they already know.

I’m not suggesting making it a philosophy course or chastising anyone for using simplifications. I’m questioning the utility of having alignment when the monster description tells you its behavior. If the description makes it obvious to most people that the monster is chaotic and evil, the alignment is redundant. If the description doesn’t make it obvious to most people, perhaps it shouldn’t be chaotic evil.

Alignment is a shorthand so I don't have to read two paragraphs of fluff to understand basic motivation and moral compass. I have yet to see anything as simple that will tell me so much. If it doesn't work for you ignore it and read the text; but most of the time it won't tell me how they view the world in the same way alignment does.
 

Burnside

Space Jam Confirmed
Supporter
Again. General. Thread.

This thread has a ton of DMs in it saying they're specifically using it as a stick to enforce behavior. 'No Evil', 'preventing murder hobos', 'making them reflect on their actions'.

Yeah. If I had a player for whom the only thing keeping them from playing like a jerk was Alignment, I just wouldn't play with them. I wouldn't sit there going "Uh-uh-uh! You're Neutral Good!" every time they did something appalling.
 

Charlaquin

Goblin Queen (She/Her/Hers)
The following goes a completely different way than I thought it would, and I think turns out to mostly be a question for those disagreeing with @Charlaquin .

1-Hyenas, Lions, and Dingos eat babies.

2-The things from Aliens and Zombies eat babies.

3-Some goblins eat them

4-Some cultists of demon Lords eat them.

5-Some humans probably raise them or kidnap them to sell to others who will eat them.

Is the first group classically animal or neutral and not evil? Should the second be different from the first in alignment? Is group five worse than group four worse than three? Does it matter if things kill for fun and not sustenance? What if they're like cats or dolphins or chimpanzees doing the killing for "fun"?

How does classifying motivation vs. classifying actions fit in?
Yeah, this is definitely a question for people who disagree with me. For me, I don’t seem any value in creating a set of normative rules that would allow us to sort these different creatures into moral categories like good, evil, neutral, or n/a. At least, not for the purpose of a roleplaying game. Philosophically it’s an interesting question and there’s value in trying to answer it, but as people often tell me in these discussions, D&D isn’t a philosophy course. Making intuitive judgments based on how the creature actually behaves seems perfectly sufficient for gaming purposes, since the game rules don’t care which moral category a creature falls into anyway.
 

Oofta

Legend
I feel like this has been established way before this thread.

So you're saying you have no restrictions? I don't want to play games with people that run evil PCs that act out on their evil nature. At your table if a player had their PC constantly spewing racist, misogynistic or bigotry that was obviously making other people uncomfortable at your table that it would be perfectly okay?
 

Cadence

Legend
Supporter
That might be a useful way to use such categories, but D&D doesn’t really take advantage of it. Monsters aren’t organized by alignment, they’re organized alphabetically, and sometimes by type. I also think creature type would be much more useful for this purpose than alignment would.
I've found myself quickly flipping through the DMG pages looking for creature type sometimes, and alignment others. The various search engines for PF were particularly nice for skipping the physical flipping part.

But if we're not flipping anymore, then having 20 or 30 common tags would work too. (And so now I want to see what would end up in that kind of list).
 

Charlaquin

Goblin Queen (She/Her/Hers)
Alignment is a shorthand so I don't have to read two paragraphs of fluff to understand basic motivation and moral compass. I have yet to see anything as simple that will tell me so much. If it doesn't work for you ignore it and read the text; but most of the time it won't tell me how they view the world in the same way alignment does.
Right, so again, I see why someone might prefer a simple shorthand like alignment instead of a description of the creature’s behavior. What I don’t understand is why someone who feels that way would want the description. Seems to defeat the purpose of having the shorthand if you’re going to read the descriptions anyway.
 

Cadence

Legend
Supporter
Yeah, this is definitely a question for people who disagree with me. For me, I don’t seem any value in creating a set of normative rules that would allow us to sort these different creatures into moral categories like good, evil, neutral, or n/a. At least, not for the purpose of a roleplaying game. Philosophically it’s an interesting question and there’s value in trying to answer it, but as people often tell me in these discussions, D&D isn’t a philosophy course. Making intuitive judgments based on how the creature actually behaves seems perfectly sufficient for gaming purposes, since the game rules don’t care which moral category a creature falls into anyway.
I'm pondering an additional category to avoid the philosophical debate:
"It's complicated". (Chaotic complicated, Complicated evil, etc.. ;-). ).
 

payn

He'll flip ya...Flip ya for real...
That’s exactly my point. If the behaviors described are something the majority of people would consider evil, then giving it an evil alignment isn’t actually doing anything. It’s telling people something they already know.
If you have holy and/or good weaponry it does something. Good and evil forces (law & Chaos too) arming themselves for epic fights is iconic to the genre.
I’m not suggesting making it a philosophy course or chastising anyone for using simplifications. I’m questioning the utility of having alignment when the monster description tells you its behavior. If the description makes it obvious to most people that the monster is chaotic and evil, the alignment is redundant. If the description doesn’t make it obvious to most people, perhaps it shouldn’t be chaotic evil.
I'd rather the descriptions be specific and unique than having to include generic descriptions in every single submission. YMMV.
 

payn

He'll flip ya...Flip ya for real...
Yeah. If I had a player for whom the only thing keeping them from playing like a jerk was Alignment, I just wouldn't play with them. I wouldn't sit there going "Uh-uh-uh! You're Neutral Good!" every time they did something appalling.
As somebody who loves alignment, I also loathe folks who use it as a stick to keep people in lanes.
 

Charlaquin

Goblin Queen (She/Her/Hers)
If you have holy and/or good weaponry it does something. Good and evil forces (law & Chaos too) arming themselves for epic fights is iconic to the genre.
Sure, if there are game rules that care what alignment a creature is, that completely changes the conversation. Now the label has utility, because it affects the game in tangible ways. This is not the case in D&D 5e though.
I'd rather the descriptions be specific and unique than having to include generic descriptions in every single submission. YMMV.
I would too. Alignment is the generic description in every single submission that I would rather not have, in favor of specific, unique descriptions.
 

Vaalingrade

Legend
Yeah. If I had a player for whom the only thing keeping them from playing like a jerk was Alignment, I just wouldn't play with them. I wouldn't sit there going "Uh-uh-uh! You're Neutral Good!" every time they did something appalling.
As a group, we don't need to say 'no evil'. We have the 'Don't Be Fuzzy' agreement, named after a dude who NEVER played a character that would work with the party, be it it a 3e Paladin, a cloistered wizard who just never left for the adventure, or a bounty hunter actively hunting another PC.

That last one was the source of the rule. Basically one player was playing as falsely accused of murdering their military superior, on the run and undercover in the party. Fuzzy heard this and decided they were going to be one of the bounty-hunters after him. So began a five session debacle where thanks to use being good at covering our tracks and moving efferently, we never met the guy.

That is until we stopped at a village fete. Our fugitive went out for a walk and I, halfling sorcerer and friend to all party members followed him to have a chat. That's when it happened: I see someone following my friend. I spot the flash of a dagger. It... see Fuzzy texting out DM and her face going sour.

I don't make the connection. Scorching Ray. Two crits.

We never found out in character who that guy was, but we all agreed to make characters that were actually were part of the party.
 

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