D&D 5E DARK SOULS' New 5E Mechanics

Steamforged Games released their first look at the 5E mechanics which will be powering their upcoming Dark Souls tabletop RPG, based on the video game. The game will be available for preorder next week with a release date in March. Steamforge say they "cut 5E to ribbons before reanimating it", which implies some fairly extensive changes to the system. Here's what they highlighted...

Steamforged Games released their first look at the 5E mechanics which will be powering their upcoming Dark Souls tabletop RPG, based on the video game. The game will be available for preorder next week with a release date in March.

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Steamforge say they "cut 5E to ribbons before reanimating it", which implies some fairly extensive changes to the system. Here's what they highlighted:
  • Position. Position combines 'health' and 'stamina' (two things in the video game). It measure health, but it's also a resource you can spend to boost die rolls or use special abilities. Presumably, this means that hit points have gone by the wayside.
  • Bloodied. A mechanic from D&D 4E, a creature is bloodied when it hits half Position. This can trigger bonuses and new abilities.
  • Magic. Vancian magic is gone entirely. Instead is a flexible system drawn from the video game. You have attunement slots, and spells take up a number of slots. Some require Position to cast or boost.
  • Death. At 0 Position you die. No saves. However you then respawn. But each time you die you lose part of yourself; it's not specified what that means exactly.
https://steamforged.com/blogs/brands/first-look-at-new-mechanics-in-dark-souls™-the-roleplaying-game
 

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ruemere

Adventurer
Position is pretty awkward name. Advantage or Dominance would be more suitable.

Also, there were games that tried to use HP as a currency for powering up abilities, and they all failed to gain wider acclaim - Cypher system, Engel and a few more. That is not to say that no one played (or plays) such games - it is just that a self-inflicted damage is not really as enjoyable.

While I realize that a resource management and limited and renewable resources are staples of Soulslike game, I would keep HP and ability pools separate. Or create abilities that allow to replenish or potentially cost HP:

Reposition - Forfeit attack, move by up to four squares, gain 10 HP.
All-out attack - +2 crit range, all hits dealt to you inflict +5 HP.
 

TheSword

Legend
Position is pretty awkward name. Advantage or Dominance would be more suitable.

Also, there were games that tried to use HP as a currency for powering up abilities, and they all failed to gain wider acclaim - Cypher system, Engel and a few more. That is not to say that no one played (or plays) such games - it is just that a self-inflicted damage is not really as enjoyable.

While I realize that a resource management and limited and renewable resources are staples of Soulslike game, I would keep HP and ability pools separate. Or create abilities that allow to replenish or potentially cost HP:

Reposition - Forfeit attack, move by up to four squares, gain 10 HP.
All-out attack - +2 crit range, all hits dealt to you inflict +5 HP.
We haven’t seen the rules yet.

I’m fine with it if it creates the atmosphere of game I want to play. I can see meaning there are some tough choices at the game table. I like that.
 




Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I just noticed one thing I fear with this product: I hope there's no tracking stamina vs hp for monsters. Two pools of resources for a single player is okay, if I must track 2 pools + magic + action economy for all creatures in a fight, it will slow the game to a crawl!
 

Weiley31

Legend
I just noticed one thing I fear with this product: I hope there's no tracking stamina vs hp for monsters. Two pools of resources for a single player is okay, if I must track 2 pools + magic + action economy for all creatures in a fight, it will slow the game to a crawl!
From what it sounds like, HP/Stamina is all "accounted for" via Position. So it's not really separate at all, but more of an abstraction of HP even more.
 

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