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D&D 5E How to "fix" (or at least help) the fighter/wizard dynamic. (+)

How to best help Fighters get shenanigans to bridge the gap to Wizards?


Minigiant

Legend
Supporter
Sure, I know that, but you're still a martial character so you're going to know how to fight. How is your example showing they can't fight as well as other fighters?? Some of the Super Strength features would have you fighting better than other fighters. So, not only are you Super Strong but you fight just as well...
They don't get Action Surge, Second Wind or Fighting style. Not heavy armor.

It's just normally attacking. With higher STR/DEX/CON.


Level 4, what are "larger" weapons? Instead of criting all object, maybe you are siege monster?
Large creature weapons normally have disadvantage. Not for the STR demigod.


Level 6, wouldn't you likely begin with STR saves?
CON/CHA to be neutral between strongmen, speedsters, and tanks.

This seems pretty tame actually, but again I see nothing that indicates you aren't as good at fighting as other fighters, and with your Super Strength you are better in a few ways.
Well it's not the real writeup. Just a quick example. I made it purposely tame here.

In my notes you get 10x carrying capacity at level 10. And 100x at level 20.

But the class wouldn't get many attack buffs. The CON tank demigod might have better AC but it would get zero offense from base class.
 

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Staffan

Legend
Switching to proficiency bonus times per long rest, is a bit better than per short rest, and more convenient to use. Plus, it advances while leveling.
If you want to remove the different "feel" between long-rest and short-rest classes, sure. Personally, I think it's nice to have some resources be encounter-based and some day-based, and to have different classes lean more or less toward either end of the scale.

A class whose resources are based on short rests, in a situation where those rests are frequent, feels more like Captain America and his "I can do this all day." And there's a certain coolness to that.
 

DND_Reborn

The High Aldwin
They don't get Action Surge, Second Wind or Fighting style. Not heavy armor.

It's just normally attacking. With higher STR/DEX/CON.
Ok, fair enough. They get Super Strength as oppose to those features, rage, smites, etc.

Large creature weapons normally have disadvantage. Not for the STR demigod.
Out of curiosity, is that actually in 5E any place? It makes sense, but I don't recall seeing it.

CON/CHA to be neutral between strongmen, speedsters, and tanks.
Interesting choice, but it works.

I made it purposely tame here.
That's best, though. It is better to start small and build it up IMO.
 

G

Guest 7034872

Guest
As long as everybody can kick ass, Im not too worried about it. I think 5E is far from the worst offender.
I have to agree with that proposition. I started in what is now called "1e" way back in the day and only got back into this a few years ago, so it may well be that my memories of AD&D over-color my perceptions, but I absolutely love some of the new fighter sub-classes, especially the Battle Master. Way back when some'a you young'uns weren't yet zygotes, we nerdy old coots had to play a system wherein fighters were the only characters likely to survive in the first three or four levels and then wizards who somehow hadn't snuffed it became GODS at higher levels. Was that a balanced game? Heck, no!--it was Dungeons and Dragons. What's this "balance" you speak of??

I call 5e a big improvement in this department.
 

Faolyn

(she/her)
That's what giving bonus to limited set of weapons in practice does. Same as with fighting styles. In theory you could use other weapons, but giving up the bonus means that it usually isn't worth it. Instead of being a versatile fighter changing the gear to suit the situation, you are pigeonholed to that one weapon group which your bonuses apply to.
I have to wonder, though, how many fighters change weapons like that anyway? It's been my experience that they only change if they get a better version of the weapon they already us (if then). Most people seem to stick to one or two weapons. Especially in 5e, when so few creatures have any sort of vulnerability or resistance to a particular type of weapon, and there are fairly few weapon traits anyway.
 

DND_Reborn

The High Aldwin
I have to wonder, though, how many fighters change weapons like that anyway?
LOL IME hardly ever! With training rules in place, even if they find a magic weapon or something and need to learn to use it, you can just use downtime instead of they know all weapons...
 

Blue

Ravenous Bugblatter Beast of Traal
UGH. "Shenanigans" is a HORRRIBLE measure of a class. It measure "who can make the biggest change at once", which has nothing to do with "who makes the biggest change". You could have a character with a single 6th level spell and no cantrips, proficiencies or skills with a 6th level party - that oddball character wins your "Shenanigans" but is by far the weakest member of the party.

Basically, if you let people do things less, they have to do it bigger to make up for it. So either everyone has to do the exact same amount of things (like AEDU in 4e) or Shenanigans are an ACTIVELY MISLEADING measure of class impact and power over the course of an adventure or campaign.
 

DND_Reborn

The High Aldwin
UGH. "Shenanigans" is a HORRRIBLE measure of a class. It measure "who can make the biggest change at once", which has nothing to do with "who makes the biggest change". You could have a character with a single 6th level spell and no cantrips, proficiencies or skills with a 6th level party - that oddball character wins your "Shenanigans" but is by far the weakest member of the party.

Basically, if you let people do things less, they have to do it bigger to make up for it. So either everyone has to do the exact same amount of things (like AEDU in 4e) or Shenanigans are an ACTIVELY MISLEADING measure of class impact and power over the course of an adventure or campaign.
This really isn't appropriate in a (+) thread. If you have nothing to contribute, please don't bother posting. Thank you.
 


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