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D&D 5E If you use thunderstep but teleport less than 10 feet do you take damage?

And instantaneous just means that it happens "in an instant", with no definition of what an instant means. Whereas every reading of genre books will tell you that heroes react in microseconds anyway. :p
I would take this to mean t1 -> t2 as being an 'instant'. It is THE next discrete time where any amount of change has occurred. (This is a Thomistic/Aristotilian understanding of time, where time just is change.)

So if absolutely nothing changed, then time would not be passing. We distinguish between 'times' by noting that they are composed of different things/properties/arrangements.
 

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Irlo

Hero
No. They don't allow for that. It's pure assumption that @Lyxen is engaging in when he says that you can split an instant action via the readied action. When the trigger happens, it has to complete. That means a teleport as an instant action is completed before the readied action happens.
Yes, they do. It’s an assumption on your part that you can’t resolve a reaction with that trailer in the way suggested.

“Instant action” is not a game term.

Reasonable people can disagree on application of the readied action resolution.
 

Lyxen

Great Old One
No. They don't allow for that. It's pure assumption that @Lyxen is engaging in when he says that you can split an instant action via the readied action. When the trigger happens, it has to complete. That means a teleport as an instant action is completed before the readied action happens.

And once more, this is an improper reading of the rules. I have clearly shown you the exact sentences of the rules, and apart from your conviction and adding non-existent rules that "instant actions need to complete" (especially seeing that "instant actions" don't exist anyway), you have nothing to support your position:
  • Triggers are not actions, they are perceivable circumstances: "First, you decide what perceivable circumstance will trigger your reaction."
  • Reactions interrupt a turn, without any regard about what is happening: "If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction."
These are simple facts. If you want to add that triggers have to be actions that need to complete, it's fine, but it's not what is in the rules.

As for me, I think it's much better as clearly written, as actions are technical elements of the game and therefore not necessarily perceivable, which means that they should certainly not be used as triggers, it only encourages metagaming. Using perceivable circumstances encourages the player to project themselves in the world try to anticipate, in character, what his character will perceive and therefore globally encourages roleplaying and creativity.
 

Lyxen

Great Old One
Not without a house rule. The rules allow me to WALK 30 feet.

Wrong. Sorry, but using your move is not walking. If you think it is, prove it.

There is no common usage of instant that doesn't mean super, duper instant fast. And there is no book I've read where a hero moves that fast without being the Flash or the equivalent.

Then you must not have read a lot of fantasy, starting with Conan with his incredible reflexes.

No. If you do Star Trek teleports you are not engaging in instant travel. You are engaging in travel that lasts long enough to be dispelled, hence by RAW not instant. You're welcome to slow down teleport to Star Trek levels as some sort of house rule, but that's not the default 5e uses.

And you have absolutely zero proof of what you want to show here. It's actually a bit galling that you try to box in the game to your personal convictions, apparently inherited from previous editions. 5e is way more open than this.
 


Maxperson

Morkus from Orkus
Yes, they do. It’s an assumption on your part that you can’t resolve a reaction with that trailer in the way suggested.

“Instant action” is not a game term.
Semantics. The effect in its entirety happens instantly, both disappearance and appearance are the same effect, so the entire thing has to complete for the trigger to be done. Just like you can't stop a fireball in mid explosion to use your readied action if you specify 5 feet of fire as the trigger, you can't stop the teleport in mid teleport.
 

Maxperson

Morkus from Orkus
Wrong. Sorry, but using your move is not walking. If you think it is, prove it.
You're seriously arguing that a human can only run 30 feet in 6 seconds and is incapable of walking? That the base speed is faster than a walk?

But, since you really need me to. :rolleyes:

"SPEED
Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round." ~ PHB page 181
 

Lyxen

Great Old One
You're seriously arguing that a human can only run 30 feet in 6 seconds and is incapable of walking? That the base speed is faster than a walk?

What I'm saying is that a move in combat is never going to be a walk: "On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here." The move action is NOT walking.

But, since you really need me to. :rolleyes:

"SPEED
Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round." ~ PHB page 181

Yep, that's the speed, and it defines how far you can walk in a round. Now, in combat, there is the "move" action. Does it mean that when you move in combat, you only walk ? Are combat really that boring. And I can personally walk much faster than this. I have, however, been in many LARP fights and unless you are purposefully dashing (which is dangerous), you are not walking either.
 

Maxperson

Morkus from Orkus
What I'm saying is that a move in combat is never going to be a walk: "On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here." The move action is NOT walking.



Yep, that's the speed, and it defines how far you can walk in a round. Now, in combat, there is the "move" action. Does it mean that when you move in combat, you only walk ? Are combat really that boring. And I can personally walk much faster than this. I have, however, been in many LARP fights and unless you are purposefully dashing (which is dangerous), you are not walking either.
You movement in combat equals your speed and speed equals walking, so you are in fact walking in combat when you go 30 feet. Them's the rules, just you are arguing that I can stop a fireball in mid explosion and do my readied action when it makes no sense, you are walking in combat even though it makes no sense. At least unless you dash, then you are walking 30 feet and picking up the pace for the next 30.
 

I mean, setting aside that there is no “move action” in 5e, you can narratively flavor the 30 feet of movement any way you like. Walking, dancing, skipping, zipping.

What’s that got to do with Thunderstep again?
 

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