Vaalingrade
Legend
What just happened here?Jeez, dude. You got a real way about you, dude. Good luck continuing to treat every thread like a bloodsport.
What just happened here?Jeez, dude. You got a real way about you, dude. Good luck continuing to treat every thread like a bloodsport.
Do you enjoy runs of bad luck in real life?IMO there's certainly something amiss if those same players who won't accept a run of bad luck will gleefully accept a run of good luck. It does not reflect well on them.
Sometimes someone has to give up some turns. So what?Couldn't agree more. I've started to wonder if retreating--especially a fighting retreat--really works mechanically in just about any trad system. Something as narratively common and straightforward as "holding off the enemy" or suppression fire often has no rules, or else terribly complex and usually low-powered subsystems. The mechanical incentives are almost always to win by dropping targets. Even doing something like throwing a bomb to delay pursuers or bashing a hole in a wall to flee through just gets lost in the details, or means you're essentially giving up multiple turns while others get the satisfying multi-mechanic experience of fighting.
That's neutral - which is as close as I could get so I voted that. But there are bits of fudging I actively appreciate - like correcting a poorly designed 3pp foe when it becomes obvious in a session or helping pacing, and bits of fudging that annoy me like a DM who protects the players with plot armor. I'm not particularly neutral.I figure that's fudging is a thing'
What's the point of using a random number generator if you're not intending to respect the results it gives?I disagree on this, but to each his or her own.
There's a difference between enjoyment, acceptance, and refusal to accept.Do you enjoy runs of bad luck in real life?
Why should that be different in your recreation?
I don't think there's any form of recreation where people are expected to be okay with runs of bad luck.
Couldn't agree more. I've started to wonder if retreating--especially a fighting retreat--really works mechanically in just about any trad system. Something as narratively common and straightforward as "holding off the enemy" or suppression fire often has no rules, or else terribly complex and usually low-powered subsystems. The mechanical incentives are almost always to win by dropping targets. Even doing something like throwing a bomb to delay pursuers or bashing a hole in a wall to flee through just gets lost in the details, or means you're essentially giving up multiple turns while others get the satisfying multi-mechanic experience of fighting.
If nothing else, though, games where running means enemies get free attacks on you? Yeesh. All the more incentive to stand your ground, daring the GM to murder you.
People aren't required to have as blase an attitude toward their characters as you do. Its not 1975.I dunno. I feel like an appropriate reaction should be: "Aaaaw, bummer! Ah well, xxx had a good run while it lasted. Now where are my d6's so I can roll up a new one?"
How about real poll choices, like "Fudging can be used in positive and negative ways".