Vaalingrade
Legend
Your character explodes.*If
(Sorry, couldn't resist disrupting the smoothness. Makes everyone feel better, right?)
:-(
Heh. 'It's hard to kill characters in 5e' they say. You, the reader's character also explodes.
Your character explodes.*If
(Sorry, couldn't resist disrupting the smoothness. Makes everyone feel better, right?)
:-(
What that every solo creature they fight can ignore 3 failed saves… by some miraculous coincidence.I mean, I do change things about monsters - I primarily use custom monsters. I also don’t see anything at all wrong with players recognizing patterns in the design and acting accordingly. Seems very realistic to me that a group of people who are constantly fighting monsters would come to recognize commonalities in certain monsters behaviors and develop counter-strategies.
Your character explodes.
To me it absolutely would. Intentionally and needlessly doing so would be a sign of extremely bad GMing to me.Again, I don’t think D&D is so immersive that this would make a significant difference.
As others have noted, if they fixed it smoothly without me noticing, then they were not incompetent. They might have made a mistake, but my play experience was no harmed by it, so it's all good.As opposed to hiding the exact same incompetence and inability to fix it smoothly.
And we know the movies are fake. We still usually don't want to listen the director's commentary when we are watching the film the first time and trying to immerse into it.I already know it’s fake.
I care about my play experience. It is negatively affected by the GM pausing the game to tell us it is fake and asking the players how they should GM the game. My play experience is not affected by the GM secretly fudging sometimes.And, yes, I would also rather play with a DM who wouldn’t do this. But, as much as I would dislike playing with a DM who did this, I would dislike playing with a DM who fudged in secret even more. That’s my point.
Indeed; here the players are picking up on the patterns just as their PCs are. Great! Love it!I mean, I do change things about monsters - I primarily use custom monsters. I also don’t see anything at all wrong with players recognizing patterns in the design and acting accordingly. Seems very realistic to me that a group of people who are constantly fighting monsters would come to recognize commonalities in certain monsters behaviors and develop counter-strategies.
That's uh...wow.One time when my 12.5 yo did something he knew he shouldn't IRL, instead of taking away screen time or whatnot, I said "<character name> is dead.".
I didn't really do it of course, but from the look on his face he was really scared for a minute.
I disagree. Not announcing a fudge is more about how it's not important to waste time talking about it and doing so would go against the purpose of using fudges to smooth pace and end up as too much inside baseball cruft.
Fi they just fudged and no one made a big deal about it, it would have been fixed smoothly.
The fact is you probably won’t know your DM is keeping the secret and your DM definitely isn’t going to tell after reading the posts so let’s all smile and nod and pretend all is normal.
As others have noted, if they fixed it smoothly without me noticing, then they were not incompetent. They might have made a mistake, but my play experience was no harmed by it, so it's all good.
Very uncharitable. It's not "no reason" it's "whatever reason" meaning that there are a variety of reasons being presented.Ah yes, "for whatever reason." Never mind all the reasons laid out. Just, you know, whatever.
It might be better if we didn't choose to judge people based on how they like to play recreational games with their friends.IMO there's certainly something amiss if those same players who won't accept a run of bad luck will gleefully accept a run of good luck. It does not reflect well on them.